Scully’s naughty adventure

Today Scully had a bit of an adventure. I took her for a walk at lunch time, up to the shops so I could get some lunch. When we come home, I usually let her off the lead just before we come into the apartment building. I did this, went to open the door, turned around, and she wasn’t there!

Near the front door is one of the ground floor units with a garden, and it has a gate in the fence. I noticed it was ajar…

Scully had wandered in and explored their garden! I didn’t want to go into their property so I was trying to call her back from the gate. Then the lady who owns the unit came in from the street. I’d actually seen her walking out as we came in – she must have just popped out briefly to do something and left her gate ajar. I said I was sorry but my dog had wandered in the open gate. She went in o find Scully, and looked all around the garden, while I waited at the gate. And then she went inside, because she had also left the patio door open, so Scully had gone inside!

She found Scully and shooed her out, and then I called her over. Fortunately this lady knows Scully and likes her, so she wasn’t upset and said it was all fine. But oh dear.

The other interesting thing today was the third lesson of my six-week Creative Thinking and Game Design course with my current student. Last week she said she liked Werewolf and Mysterium, and we brainstormed some game theme ideas, which ended up including “solving a murder mystery” as one idea.

This week I suggested an alternative twist on the theme: getting away with murder. All the players are murderers and have to try to avoid being found out. She loved the idea, and after some discussion of other potential themes, she decided that’s the one she wants to go with. So we’re now designing a game about getting away with murder! You may remember the previous times I’ve run this course, we ended up designing a game about ruining a wedding, and a game about having a family argument. Kids really like selecting the slightly perverse themes!

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Tomb of the Serpent Kings

On Friday I hosted Dungeons & Dragons at my place, and five of my friends came over to play the game I ran.

I started running D&D with the Basic Set rules by Tom Moldvay in 1982. Since then I’ve evolved through AD&D, 3rd Edition, and 5th Edition, but I was getting frustrated with 5E’s play style and decided to go back to simple dungeon delving and real risk of death. I grabbed the adventure Tomb of the Serpent Kings to introduce my current players to the style. We used Moldvay Basic/Expert rules plus a few small house tweaks, most notably DCC magic for the rest of us, so spellcasters needed to make spell rolls to successfully cast.

Character creation: The players rolled 3d6 for each stat in order, adjusting stats as per the B/X rules. We ended up with 2 dwarves (Beldrum and Drashi), a fighter (Nogge), a cleric (Volrak), and a magic-user (Notgandalf). Nobody rolled a high Dexterity, so they just decided to go with no thief, which was cool. The outstanding roll was Notgandalf who rolled 17 for Intelligence, and had enough Wisdom to lower it 2 points and go to 18 Intelligence.

One of the party had stumbled across a mysterious opening in a hillside a few miles from the village, and gone back to tell his friends about it. They decided this was their chance to find some treasure and become rich! Beldrum, Drashi, Nogge, Volrak, and Notgandalf returned, with some younger hangers-on tagging along out of curiosity.

The party started warily. They asked for a couple of volunteers to serve as torchbearers and proceeded to explore the passage. They checked out the first four small rooms opening off the sides of the corridor, finding wooden coffins in dusty smelling rooms decorated with murals of entwined or leaping snakes. They avoided these and continued along the corridor until they came across a stone door barred with a heavy looking slab of stone resting on iron pegs. They decided this looked even scarier and went back to cautiously prod open a coffin lid with a 10-foot pole. Inside was a snake-man “body”. They tapped it with the pole, discovering it was a clay statue, then tapped it harder to see if they could smash it. And so they were clever enough to avoid a puff of choking gas released from the hollow inside the statue and recover a small gold amulet from inside. The statue also held the skeleton of a snake. They repeated this in the remaining rooms, taking extra care to also hold their breaths. The last statue was wearing a silver ring. The group decided Notgandalf should try wearing it… It magically grew his fingernail into a sharp forked point like snake fangs! Now he has a snake-fang ring stuck on his right index finger!

Now they examined the door with the stone bar across it. Beldrum tried lifting it, but declared it too heavy to move. They considered having multiple people lift it, but after noticing some gaps in the ceiling they decided to inspect and prod it, where they discovered a large metal object embedded in the ceiling, with a groove running towards the door. They deduced this might be a giant hammer hinged to smash into the door. They decided to tie rope around each end of the stone bar and together pull it off the iron pegs from a distance. This triggered the trap safely, and smashed the stone door open. The hammer slowly retracted back into the ceiling. The party carefully entered the next room…

This was a large room with 3 more wooden coffins. They discussed a plan to drag the coffins to the hammer trap and trigger it again to smash them to smithereens – but decided this was too difficult and proceeded to push the lids open with a 10-foot pole, releasing snake-man skeletons! They did it one by one and defeated each skeleton in combat. Edged weapons seemed less effective, so Volrak was most effective with his club. But the real star was Notgandalf, who threw daggers at the skeletons from a distance, and hit every single time. The daggers passed through the ribs and rattled around inside the ribcages before dropping to the floor – they did little damage, but it was helpful enough that they managed to win, and he got the killing blow for two of them! Drashi had taken the brunt of the damage and Volrak cast Cure Light Wounds to heal him.

Exploring super carefully now, the party proceeded to the chamber to the south, discovering the eroding remains of a hideously deformed snake-god statue. Water dripped from the ceiling and drained through a water-carved hole behind the statue to a passage below.

The party squeezed down, leaving a rope tied there so they could climb back out. A dank, slimy passage opened into a wider corridor guarded by six tall snake-man warrior statues. They stopped and poked one to make sure it was inert. They went back and grabbed a large chunk of stone from the shattered door and Beldrum tossed it at a statue, smashing an arm off (while they were holding their breaths in case of more poison gas). Approaching the statues closely for the first time, they noticed the one they’d knocked an arm off was slightly rotated, so they tried turning it more, revealing a secret door to short passage and room beyond. This room contained rotting furniture, a regal silver snake-man amulet, and a couple of usable pole-arms, which they gave to the torchbearers. They checked if any of the other statues rotated, but they didn’t, and then they proceeded further.

The corridor opened into a large octagonal chamber with a liquorice-smelling, oily black pool in the middle of the room, life-sized snake-man statues in the corners, and doors or openings in each of the eight walls. The party avoided the pool in the middle and walked close to the walls around the room. They looked in the open corridor to the south-west room first, finding 6 ranks of 3 clay snake-man warrior statues. They smashed one to be sure it was a clay statue before deciding to nope their way out and try another room. They opened the unlocked wooden door to the south-east room next and found some scrolls written in a strange language, but had no way to read them. Then they tried the stone door to the southern room, which was only partly excavated and empty except for some rusty digging tools.

Opening the door to the north-west they saw the glint of something shiny reflecting their torchlight back from the end of the corridor, and smelt the tang of a thunderstorm. They decided that it might be some sort of lightning trap, and proceeded to examine the floor very carefully, where they found a pressure plate. They tried tossing the rusty tools from the south room onto it, but it wasn’t heavy enough to trigger the trap, so they tried tossing the stone arm of the large statue that they’d knocked off. This triggered a lightning bolt in the corridor, but the explorers were all safely cowering behind the door and nobody got zapped. They examined the room and lifted off the lid of a stone coffin, to find it empty. They also found the silver disc that had reflected their torchlight, but they were so scared of it that they didn’t dare touch it.

They opened the door to the north room and found the passage blocked by fallen rubble from the ceiling. They heard the sound of shuffling and thumping and scraping from behind the collapsed passageway. They noped their way out of there immediately and shut the door again.

The north-east room contained a stone coffin and a distinctive smell of tar. They repeated their lifting of the stone coffin lid, releasing a horrible black slimy thing that turned out to be the partially tar-mummified remains of a snake-man! This was a tough fight and they knew it. Notgandalf attempted his Magic Missile, but failed his spell roll miserably and it fizzled! The whole adventure he’d been hitting things by throwing daggers, and now he gets to cast his one spell and fails! The others went into a fighting retreat and continued trying to hit the tar-mummy. They instructed a torch-bearer to throw a torch at the tar-mummy, but he missed and the torch clattered uselessly to the floor. They were getting good hits with edged weapons, but the tar-mummy smashed Beldrum and he collapsed! The others managed to finish the mummy off, surviving by the skin of their teeth. Volrak beseeched his god for an additional spell, made his roll… and his god was not happy, so denied the spell, and Beldrum passed bravely into the afterlife. They decided to burn the body of the tar-mummy, and so found a pair of gold rings, but they were too scared to try them on.

Battered, bruised, and dragging Beldrum’s body back, they retreated to the surface and home to their village to rest, recover, and return another day.

One of the players drew a map of their adventure so far, and scanned them today for me:

Tomb of the Serpent Kings: level 1

Tomb of the Serpent Kings: level 2

it was a great night! Also, I made pizza for everyone for dinner. I’d made the dough earlier in the afternoon, and put it in the fridge. Then when people started arriving and rolling up their characters I rolled it out and topped it and baked fresh pizza for everyone. I made a pepperoni pizza, a satay chicken pizza with cashews, and one of my pumpkin, walnut, and feta pizzas. They turned out great and everyone liked them. So all up it was a great games night with my mates. I’ll try to schedule a follow-up session of the game in a few weeks so they can continue exploring the tomb.

Today, Saturday, was very hot, and I stayed in mostly, except for doing a 2.5k run first thing in the morning. I wrote up the above log of the game for our private wiki, so we have a record of it. And the other main thing I did was write a new lesson plan for the advanced ethics class, on the topic of debt.

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Thunder and rain

Today was all about the weather. We had intermittent heavy rainfall all day, with some very loud rolls of thunder at times. Some suburbs of Sydney received over 100 mm of rain in one hour this afternoon, and there was flash flooding in many places. It wasn’t so bad where I am, but it was definitely torrential for a while in the mid afternoon.

I did manage to take Scully for a couple of walks during lulls in the rain, when the sun even came out, just to make it steamy and humid.

Besides my ethics classes, I worked a bit on preparing for tomorrow’s Dungeons & Dragons game. I made an invitation graphic using the picture from the front of the Basic Set rulebook that we’ll be using.

Invitation

I also planned out the pizza menu for the dinner I’ll be cooking while the guys roll up their characters. Looking forward to it!

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Games night and market day

Friday was online games night with my friends. During the day I did the usual grocery shopping and 4 ethics classes. At lunch I picked up Scully from my wife’s work and then drove out to a place to get lunch. I chose a place next to a large playing field where Scully could wander around and explore while I ate, and then I did some ball throwing for her to chase. The field is next to a primary school and a whole bunch of kids poured out during their lunch break to play on the grass, herded by a couple of teachers. Some of the kids came over and asked if they could pat Scully, so they got to do that.

During games night we played some of the usual suspects, and the new games Nova Luna and Vaalbara. I won the first, but another guy had a runaway victory in the second.

I begged out of games earlier than usual, since we needed to be up at 6am this morning to take my wife to Surry Hills Market, where she booked a stall to sell her dog bandanas and (human) bangles. The market started at 7am! Which is pretty early. I dropped her off and took Scully back home for the day. I spent time assembling the remainder of the Irregular Webcomic! strips from the last batch of photos I took, and then writing annotations for them.

This evening I booked a nice place for dinner, so I could surprise my wife after her hard day working the market stall.

The weather was hot today, but the extreme humidity of the past couple of weeks has been blown away, down to around 20%, compared to the 80s and 90s of a couple of days ago. So it’s much more pleasant.

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Database problems and an early day

I didn’t write a post yesterday because the databases on my web server were running intermittently and I couldn’t access this blog. It seems better today.

Yesterday Scully had her grooming session at the dog groomer. My wife dropped her off but I picked her up. Though when I got there my wife messaged that they’d sent her a message that Scully wasn’t ready yet and would be another half hour. I read this message after I’d pulled up in front of the groomer, so I had a half hour to kill. Rather than drive home again and then back 10 minutes later, I went to the nearby home centre to browse around the shops for a bit.

We finally got home just after my wife left for a pottery class. She’s been doing a beginner pottery class for the past few weeks, and signed up for another few weeks to try it some more. She still hasn’t brought home any of the results, so I’m very interested to see them!

This morning I got up almost two hours earlier than normal, because my wife left to go to the first gym class of the day before work, and normally Scully just sleeps through until she returns home an hour and a bit later. But today Scully jumped up and was insistent to get up and go outside, so I had to get up and take her out.

I had to fill out a police background check form today for Outschool, for the annual renewal of that as a requirement to teach children. Fortunately I had scans of my passport and driver’s licence already, from when I did it last year, so it was pretty quick and easy.

Oh, and one of my students today in the USA said that there was an ice storm happening outside as we were doing the class. He looked out the window at one point and sad he thought a tree had just fallen onto their swing set! I said if anything happened and he needed to go he could just disconnect and go – no need to explain to me. But it was okay, at least until we completed the class. Pretty freaky stuff.

Yesterday I also took some photos of my bookshelves full of roleplaying game material, since people were posting them on reddit and Mastodon, so I thought I’d post my collection.

D&D books and other RPGS

This first photo is mainly Dungeons & Dragons stuff. The 1981 Tom Moldvay version of Basic/Expert D&D; Advanced D&D (1st edition); D&D 3rd edition; D&D 5th edition; a bunch of Goodman Games’ Original Adventures Reincarnated; Dungeon Crawl Classics and Mutant Crawl Classics; Call of Cthulhu 40th Anniversay Classic Edition; and a bunch of miscellaneous adventures and stuff.

Gaming books

This shelf contains some Kobold Guides; Star Wars Roleplaying (Fantasy Flight Games); Star Trek Adventures (Modiphius); James Bond 007; Goodman Games’ Crypt of the Devil Lich; and some D&D boxed sets.

GURPS collection, part 1

These shelves are almost all GURPS 3rd edition; with some Munchkin d20; and a Cthulhu Mythos Encyclopedia.

GURPS collection, part 2

And these are the rest of the GURPS 3rd edition books; GURPS 4th edition; some miscellaneous books; Toon; Delta Green; Star Wars: The Roleplaying Game (West End Games); Metamorphosis Alpha; Call of Cthulhu 6th edition; Paranoia 2nd edition; Blue Planet.

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… and very wet

The humidity that was oppressive yesterday has really peaked today, and the clouds burst early this evening. We had 60 mm of rain in just over 2 hours, and it’s still coming down, with more on the way.

My day was filled with ethics class activity – teaching 4 classes, and in between writing a new lesson plan for the week beginning tomorrow (I update topics on Tuesdays). The next topic for the 10-12 age group os “Games”. I wrote a long scenario involving three kids playing a board game, punctuated by questions at appropriate events in the game. Here’s the beginning:

Tegan, Josh, and Adele are playing a board game together. They roll dice and play cards and move pieces on the board, chatting and laughing while they play. Whenever the three of them get together, they like to spend some time playing a game like this. They’re playing a game where the goal is to win. Only one of them can win – the other two have to lose the game.

  • If you’re playing a game like this, is it okay to be competitive – to try your very hardest to beat your opponents and make them lose? Why or why not?
  • Generally, it’s considered to be good to be nice and generous to people. What makes it okay in a game to deliberately try and make your opponents lose?
  • What about the opposite: If you’re playing a competitive game, is it okay to not try to win? Why or why not?

Tonight I made pizza for dinner – well, my wife made the dough and I did the toppings and cooked it. We do this once every week or two, but I mention it tonight because it turned out extra delicious today, with the crust nice and thin and crispy. Or maybe I was just really hungry. 😄

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Triumphant games night!

On Friday I did 4 ethics classes online, and then went over to a friend’s place for board game night. I grabbed some Thai food on the way for dinner from my favourite place near where we used to work.

There were only three of us as a few of the other guys had things on. We played a game of Tapestry. This is a longish game where you control a civilisation striving to build technologies, explore lands, and outpace those of the other players. I’ve played it once before but didn’t remember anything so I needed a full rules refresher. The other two guys had played several times and knew it all.

Tapestry

But, astonishingly enough, I won the game! I got some good combos with the technology advancement and managed to pull together more points. So that was very satisfying.

Then we played Azul, and I had just about the worst start you could possibly imagine. After the first round I was on 1 point while the others were on 6. The second round I had the potential to do even worse, and was only saved by the fact that one of my opponents decided to spare me from a huge set of penalty tiles. If he’d chosen to inflict those on me, I would have ended round two on -5 points! (Although I think the rules specify that you can’t actually go negative, so I would been on 0.) Miraculously, I improved a lot in the final three rounds, and ended up coming second, rather than dead last.

Today was another warm day, very humid. I did a 2.5k run at 9am, and the conditions were 25°C and 92% humidity. I had a shower and cleaned the bathroom, and then spent some time working on a lesson plan for the next advanced ethics class, on the topic of “Sport and Politics”. I wrote questions about the Qatar World Cup, the 1980 Moscow Olympics boycott, and the sporting bans against South Africa’s Apartheid regime.

This afternoon I spent some time hacking together tables for my planned Dungeons & Dragons game in a fortnight. I’m using the Basic/Expert rules from 1981, but with a few house rules to make things a little smoother. In particular, I’m changing to an increasing armour class with better armour, instead of the traditional decreasing numbers. This way I don’t need to mess around with THAC0 or hit tables, and can just give every character a hit bonus a bit like 5th edition. I’m also smoothing the level progression so it doesn’t sit on a single number for multiple levels and then jump by 2 or 3. Not that it’ll make any difference for the first session, when the characters will all be first level.

Tonight my wife and I are getting into our rerun watch of Stranger Things season 4, after we completed rewatching all the previous seasons recently. It’s been good, because there was such a gap between season 3 and 4 that we’d forgotten a lot of the setup to the events that open season 4. Watching it a second time it all fits together a lot more.

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Kickstarter loot!

1. When Elon Musk took over Twitter and things started going bananas I initiated migration over to Mastodon (@dmmaus@dice.camp). I posted a few times to Twitter to let followers know, and then signed off, but I didn’t delete my account. I kept the Twitteriffic client open on my desktop and checked it every few days to keep up with any news from people I followed.

I checked it today, and discovered that my feed hadn’t updated in three days. I mentioned this to a friend, and he said that Twitter’s third party API had been turned off, so a lot of clients no longer worked any more. Checking the news myself, I found an announcement from the developers that indeed Twitteriffic could no longer access Twitter’s API, so they were discontinuing the app. So… today I shut it down and deleted Twitteriffic. I also decided I may as well delete Twitter from my phone (I rarely ever used it there – I much prefer desktop). So I’m now completely Twitter-free. Although my account still exists – I just can’t be bothered to delete it. And who knows, perhaps it might come in handy for something at some point.

2. Australia Day is on Thursday this week. I wrote about the ongoing and slowly growing controversy surrounding Australia’s national holiday last year and the year before.

Today there was an article on the ABC News site saying that a growing number of people are seeking to completely ignore the public holiday by going to work, rather than taking the day off. It discusses the complications that arise when people want to work on a public holiday, and mentions that increasing numbers of companies are in fact allowing staff to ignore the public holiday and work if they want. However this is not a standard thing that is allowed for in the holiday legislation, so companies are still allowed to say that the company is taking the day off and employees cannot work on the day, even of they want to.

It seems like quite a weird situation. It’s like imagining an American deciding they don’t agree with the principle of Independence Day and seeking to ignore it by going to work on 4 July. As I said in the past two years, this sort of weirdness is going to continue and escalate until we change the date of our national holiday.

3. I completed the week’s topic on medicine with my main ethics classes. Part of it is discussing the incredibly high cost of insulin in the USA, compared to almost every other country on Earth. Today I had one girl in a class say that if she gets diabetes, she’s going to move to Australia!

4. I received a package in the mail today! It was rewards for a Kickstarter that I backed in 2021, for a fantasy roleplaying adventure from Goodman Games, Crypt of the Devil Lich. Here’s all the loot I got: the hardback adventure book in a hard slipcase, bonus extra level, booklets of pregenerated characters, player handouts, and designer notes, plus a couple of posters and a sheet of stickers.

Crypt of the Devil Lich

I chose to get it in rules compatible with D&D 5th edition – the other option was for Dungeon Crawl Classics, which I also own already, but have not actually used to run any games before. Of course I made the choice before the present kerfuffle with D&D and the Open Gaming Licence that everyone is talking about. I might have chosen to get the DCC version today, although really that’s mostly because after running D&D 5th edition several times I’ve actually grown to not like it as much as I did at first.

I find the 5th edition combat system too tactical. I prefer a fast and loose, more abstract style to combat, rather than having players counting map grid squares and calculating ranges down the foot. Thus my decision to use the old 1981-vintage D&D Basic Set rules for the game I’m planning to run with my friends soon. That’s scheduled for Friday 10 February.

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Bad trivia

On games night last Friday, when I arrived the other guys were playing a cheap mass-market trivia game that one of them had received as a gift. This one had the gimmick that everyone had a number of life points, and when you answer questions right you can received either bullets, bulletproof vests, or can choose other players to lose life, and if you get it wrong you might suffer a wound. And some of the cards simply have “Shoot!” instead of a question on them, and when they are turned up everyone simultaneously points a rubber gun at another player, and whoever has a bullet to spend causes a wound. You get the idea. Anyway, some of the questions were… a bit weird.

Trivia game question

I was the one who drew this card and asked the question. To his credit, the askee gave a fairly detailed and correct answer. But when I revealed what was written on the card, everyone else hilariously insisted that he be marked wrong for it, since he didn’t give the answer written on the card. It was petty, but fun.

Today I was busy with four classes throughout the day. Just enough time in between to take Scully for a couple of walks and pick up some salad leaves to make dinner with. Weather was warm, but still not really hot. And that’s about it.

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Games night and steamy Saturday morning

Friday night was board games night at a friend’s place. I went straight after teaching my ethics classes, three in a row in the afternoon. We played Lords of Waterdeep and Camel Up, and then some rounds of a word game we invented using Bananagrams tiles.

Earlier on Friday I did the grocery shopping, had another ethics class, and then went to pick up Scully from my wife’s work. We went for a short drive to another suburb to grab a quick lunch and give Scully a walk.

This morning (Saturday) was rainy. It eased off about 10am, but was still overcast, so I took the opportunity to go for a run before it got too hot. I decided to do 5k instead of 2.5. About halfway through the sun came out and started heating up the wet roads. I could see clouds of water vapour rising off the roads as I ran through them. It was incredibly humid! And then by the time I finished the run it started raining again, so I arrived home soaking wet.

Once home I cleaned the bathroom and had a shower to cool off, then spent the afternoon making Irregular Webcomic! strips from the photos I shot on Tuesday. And this evening we all went out for dinner, walking up to the local shops and a Vietnamese restaurant there. It was nice sitting outside in the street ambience with dozens of other diners enjoying the warm evening air and summer twilight.

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