Architects of the West Kingdom

Today was spent getting used to my new tooth, and also in doing some comics work. I assembled a new Darths & Droids strip for Sunday’s update, and then wrote a bunch of new Dinosaur Whiteboard comics for the first time in six months. It’s funny how having more spare time means I’ve had less time to spend making those. Anyway, I’m hoping to keep those up 5 days a week for a while again.

I did some admin work involving contacting my mother’s ISP to sort out some account stuff for her. Then went out for lunch and to buy some groceries to lead into the weekend.

Tonight was fortnightly games night with friends. Five of us gathered at Steven’s place, and we kicked off with a Darths & Droids writing session, titling the strip I’d made this morning and then writing new strips. After we did that we got stuck into games.

I played a couple of quick games of Rubik’s Race, which was really only there because Steven has primary school aged children. It’s nowhere near as difficult as a Rubik puzzle, and is essentially a simple sliding tile puzzle that is played as a race between two players.

After pizza we got stuck into a serious game: Architects of the West Kingdom. This is a worker placement game, in which you have 20 meeples and each turn you place one on the board in a location of your choice, and then depending on the location you perform an action per meeple that you have at that location. Some locations simply give you resources, while at others you spend the resources you have to buy artisans, or build buildings. There are also some actions that interact with other players’ meeples, such as capturing them, or ransoming them off to the prison tower for money. You gain virtue for doing virtuous things, such as building the cathedral, giving goods to the king, or paying off debts, while losing virtue for things like raiding the tax store, or visiting the black market to secure a better trade deal.

Here’s the game partway through. I’m playing red, with my supply on the far side of the board in this view:

Architects of the West Kingdom

It’s really engaging because each turn is only a few seconds long and your turn comes around again quickly, so it always feels like you’re doing something, rather than waiting for your turn. You get victory points for buildings, gold, marble, coins, virtue, having built parts of the cathedral, and also any bonus points on cards you may have bought during the game. So there’s a lot of variety in ways to accumulate points, and thus a lot of different strategies that you can use that feel like viable ways to winning. All these are good features, and it’s a fun game. As it turns out, I won with 34 points! The next player had 30.

If you’re looking for a good new game that supports up to five players, I recommend it.

New content today:

Slow Saturday

Housework day! The bathroom is sparkling clean once more, groceries have been shopped, and… I finalised the sale of my old computer to a buyer through a local classifieds website. All very domestic.

In more fun activities, today saw the assembling of tomorrow’s Darths & Droids strip, which was written just last night at Games Night, as reported in my previous post. And I now have RSVPs from everyone I invited to my Very Special Magic: the Gathering Draft event Secret Project that I told you about on Wednesday. Even though I saw some of the guys last night at Games Night, we didn’t talk about it, so I don’t know what sort of thing they’re expecting. But the emailed RSVPs have expressed curiosity and intrigue.

To round out the day, wife, Scully, and myself went out for dinner at a nice restaurant a few suburbs away – from which we’ve just returned home this fine winter evening. It’s always nice to not have to cook! Their dessert menu had a “deconstructed cheesecake” on it, which I had to try because it reminds me of some of the things at mezzacotta CafĂ©. It was delicious, actually.

New content tonight:

Games day

Updating Saturday morning because I was busy Friday night. It was a day dedicated to games!

Andrew C. is an experienced golfer, and a few months ago invited me and another friend to try playing a par 3 “pitch and putt” course. We had no experience hitting a golf ball, and it took us a while to start to get the hang of it, but I managed to hit a few half-decent shots (as well as losing two balls). Yesterday Andrew and I went to try the course again. The 18 holes have par 54. Andrew scored 61, while I managed 92 (better than my first effort). I tied one hole with Andrew, and won two holes. My technique is still terrible, but improving! Here’s a photo of one of my best shots of the day. These are our balls after our tee shots on this hole: mine is nearest the hole, Andrew’s is in the foreground. Unfortunately I didn’t sink the putt for a birdie.

Tee shots

After that we grabbed some lunch at a Japanese place and had a bit of a drive along the beachy coast to head home. All up, a good morning/lunch time. Although it’s still the depths of winter here the day was sunny and warm.

And Friday evening was our fortnightly board games night. We had 5 people, which is a little on the low side, but enough for plenty of games. We started early and had a writing session for Darths & Droids, writing four strips before moving on to the games.

We played a quick game of Ingenious to warm up, then when our host’s daughters arrived home from dance lessons one of them joined us for a game of Junk Art, which was a lot of fun. We liked that one because Steven – who is the most serious game player and strategist and hence who often wins games of strategic skill – needed to use dexterity skills instead, and so most of us beat him!

After the girls went to bed, we started a game of Power Grid, with the Italian map board. I got off to a reasonable start, but by the time we’d estimated the game would finish we were still clearly only about halfway through. It was getting late and I’d promised my wife I’d be home by a certain time, so I had to leave mid-game. The others continued, playing me as a robo-player by making reasonable decisions for me in my absence. And I ended up coming second! So that’s pretty good.

New Friday content:

Winter Sunday

Spent time with the wife and Scully today. We did a 5 km walk around the neighbourhood, passing two dog parks along the way where Scully got to run around and chase a tennis ball. We stopped at a bakery for morning tea, and then walked home via the marina down in the bay.

At the marina

Work-wise, I wrote some scripts for new Irregular Webcomic! strips, tidied up tonight’s new Darths & Droids strip for publication, and worked a bit on the mezzacotta random generators. Andrew Coker, whose original idea led to these random generators, did a lot of coding work today, developing a new generator to produce random art description plaques, like you see in art galleries, that give the title, artist, and a description of the work. It’s not quite ready to show off yet, but if you look at the Github project you can see the code as we commit and push it.

Here are some preview samples of the sort of artwork titles we can generate:

  • Portrait of the artist’s sister-in-law
  • Composition of pentagons and squiggles
  • Self-portrait as Agamemnon
  • The perfection of love in the toe of someone laughing
  • Allegory on the vision of Satyr