Board games night

This entry is a few hours late because we had board games night last night, in person at a friend’s place. After the obligatory pizza, we played two new games: Legacy of Dragonholt, and The Crew: The Quest for Planet Nine.

The first is about halfway between a traditional roleplaying game like Dungeons & Dragons, and a giant choose-your-own adventure book. Up to six players create characters using a very simple system: choose race, class, then pick skills from a list. You have a Stamina score of 14, but it’s reduced by 2 for every skill above 5 that you choose. Then write yourself a free-form background, appearance, and personality notes.

We had a catfolk rogue, orc brawler, gnome apothecary, human wildlander, dwarf knight, and I played an elf sage. Although I had archery skill (which I took from my elven background), I decided my character was a man of the world – a traveller interested in all things foreign, keen to learn new things about other people and cultures and history. So I liked meeting people, and having fun, and attending fancy parties, and enjoying the finer things in life.

The game proceeds by one player (or in our case we used a spare person as a pseudo-GM) reading entries from a large booklet, describing our mission to travel to the village of Dragonholt to assist a long-time friend, who has sent us a letter asking for help. There’s a physical letter that we opened and read, and then the booklet describes our journey to the village. Without spoiling what happens, the text comes to various decision points, where you need to choose from a range of possible actions. At each decision point, one of the players must choose what action to take, and then that player spends their action token. Once spent, you can’t decide anything. So after five players have made decisions, the next decision, whatever it is, must be made by the only player not to have yet made a decision. Once all players’ tokens are spent, they all reactivate.

Some decision options require you to have certain skills. For example (made up by me, not in the game), if the decision has the options to try some mushrooms you found, or ignore then and continue on the road, then the option to try the mushrooms might only be available if the character making the decision has Alchemy skill. So when it comes down to the final character deciding something, sometimes your options are very limited. In this game there was one decision point where there were 7 or 8 options, but the character making the decision only had the skills to choose from two of them. Various events that happen depend on your Stamina or may reduce Stamina, or may deprive you of skills temporarily. And several events and choices depend on what previous things you’ve chosen to do, and how much time has passed.

The opening part of the adventure ended when we arrived at Dragonholt. The game suggests this is a good time to take a break, so we did. There were a lot of decisions, but the first part felt quite linear, like we had to eventually make it to the village. I expect the next part will be more divergent and open-ended. The game is well-written and was a lot of fun, especially with our pseudo-GM adopting amusing accents for all the characters we met. It was very light on rulesy stuff, and no dice rolling, so it felt very light compared to D&D, but there was plenty of scope for character roleplaying. This game definitely suits character roleplayers over crunchy game mechanicy dice-rolling fans. We had a lot of fun, and I recommend it.

The second game, The Crew: The Quest for Planet Nine, is a lightly space-themed card game. It’s basically a trick taking game with cards numbered from 1-9 in four suits, plus a fifth suit of trump cards numbered 1-4. It’s cooperative, rather than competitive. The players are ostensibly a space crew, working together to survive on a space mission. To survive, you need to complete an increasingly difficult series of tasks.

Each mission is a round of the card game. You deal out all the cards. Whoever has the 4 of trumps is the mission commander, and will lead the first trick. Normal trick-taking rules apply (follow suit, etc.). Before leading the first trick, however, a set of “challenge” cards are turned over. This is a small deck with copies of the non-trump cards. For an easy challenge, you just turn over one of these cards, and the commander takes it. To win the mission, each person with a challenge card must win the trick containing that challenge card.

For example, the commander gets the challenge card “3 of yellow”. The commander must try to win the trick containing the yellow 3 card. And everyone must help. As soon as the commander wins that card, the mission is a success and you stop taking tricks, and go to the next challenge. If the commander fails to win that card, the mission is a failure and you need to re-attempt it.

The first challenge is easy. It ramps up in difficulty pretty quickly. After several hands we were at a challenge where three different players had to win specific cards, and those cards had to be won in a specific order. (Earlier challenges had multiple cards but you could win them in any order.) This was getting quite difficult and we had to repeat this challenge 3 or 4 times before we won it. I don’t know how much higher in difficulty the challenges get, but it could end up being a real brain-buster. It was fun, but yeah, you really need to hone your trick-taking skills to do well in this game.

New content today:

Learning to maintain a sewing machine

One of my annual rituals has occurred. All summer I habitually take only cold showers – the last warm shower I had was back around October last year. But the weather has been turning slowly cooler as autumn shifts into gear here, and I decided it was time to use the hot water tap once more. So I’ve moved back into my warm shower phase for the coming winter.

Today I also learnt some things about sewing machine maintenance. My wife has been sewing up a storm, making doggie bandanas to sell at my market stall this Sunday. She wants to have as much stock as possible made by then. So her brand new sewing machine has been getting quite the workout.

Today it stopped working and we had to figure out why. She pulled apart a few of the routine things that she does when winding and loading a new bobbin, but a thread was stuck coming out from the bobbin area to the sewing platform. We tried to pull it out with a pair of tweezers, but it stayed fast. I had a look underneath the platform and found a couple of other metal parts around the bobbin holder that looked like they might be removable, toggled a couple of catches, and pulled them out. This allowed me to tweezer the stuck thread out from the bottom.

Reassembling the bobbin assembly took a bit of figuring out, and once done the thread wouldn’t rethread in the right places. So I pulled it apart again and inspected the various components, trying to figure out what was going wrong. It turned out the bobbin thread was incorrectly placed and jammed between two metal sheets, rather than threading neatly through the intended slot. So ew removed the bobbin completely and my wife rethreaded it. Then I reassembled all the bits and pieces, and presto, it worked again.

I got hands covered in oil – there’s a surprising amount of oil inside a sewing machine! – but also a new appreciation for the mechanical intricacies of sewing machines, and some experience with fixing problems with it. So that’s pretty cool.

I also spent some more time preparing comics for the time when I’ll be away next week. And went on a walk with Scully and my wife to get some lunch at a local bakery. It’s curiously quiet going to for a walk in the middle of a weekday.

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More voting ethics

This morning was the second lesson on the voting topic in my Ethics class. We discussed the idea of a public plebiscite to decide if fossil fuels should be banned to address climate change. The questions asked the children to think about how people might vote if they were an owner of a coal mining company, or if they had family members who worked in a coal mine and could lose their jobs, or if they were concerned about the environment. The idea was to get them thinking from different people’s points of view, to understand why someone might vote either yes or no. And then we talked about whether a decision like this should be made by a public vote, or if it should be made by government officials without a public vote.

It was an interesting discussion. Also, I think I have almost all the kids’ names learnt. We’ll see in a couple of weeks when I have them next. I’ll miss next week’s class because of my planned holiday trip.

I worked more on getting comics buffered for the week away, and took Scully to the park for a bit of ball chasing and running around.

For dinner I made quiche with potato and cauliflower in the filling. We’re moving into the pre-vacation phase of using up all the vegetables and other perishable food, which always results in some interesting hodge-podge dinners.

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Hitting the golf course again

I haven’t played golf on a full sized course for several weeks, but today was the morning. I got out soon after sunrise, with the morning dew still on the grass. The season is changing as we move into autumn, with sunrise coming later, and the mornings (and days) getting cooler.

My driving today was pretty good – I’m very pleased with the improvement in consistency since I had that lesson before Christmas. But putting let me down. On one hole I landed a tee shot on the green, but then proceeded to take 4 putts to sink it, scoring a 5 on the par 3 hole.

Here’s hole 4, with ball tracks through the dew showing my putts. The tracks coming from the bottom are both short chips onto the green, so the left ball needed just one putt, but I needed two putts for the right ball. The tee for this hole is visible in the background across the creek gully.

Hole 4 Lane Cove

Back home I worked on new Darths & Droids strips, setting up a buffer to last through next week when I’ll be away on that short holiday.

Not much else to report.

New content today:

Outschool class 2

This morning I taught my second class on Outschool. It was another session of the class on Human Vision. Again I had only one student, but I don’t mind that as it’s good to get comfortable with small numbers of students before having to handle multiple all at the same time. This time it was a boy, and he seemed to to enjoy the class.

I spent much of the rest of the day assembling the batch of Irregular Webcomic! strips that I photographed yesterday. I’ve also been helping my friend with his Bisecting History Twitter project, by finding interesting events for different dates. We’re putting in quite a bit of research for this thing. And I’m incidentally learning the relative timing sequence of various events that you don’t normally think of as related to one another, such as certain books being published in the same year as certain wars or scientific discoveries, and so on.

Not much more to report. I’m pretty much racing to get everything done that I need to before heading out on a road trip holiday with my wife next week.

New content today:

Churning Irregularly

I spent most of Sunday working on Irregular Webcomic! strips. In the morning I finished writing the new batch, and then after lunch I spent the afternoon photographing them all.

In between I went for a long walk with my wife and Scully. Normally we do a big walk on Sunday mornings, but she went for a morning tea with her mother and brother today, so we did the walk after lunch.

I picked some different music to listen to while working today. Normally I go for something in the rock genre, or perhaps movie soundtracks if I want something without lyrics to be less distracting. But today I went for Beethoven – the 6th and 9th symphonies. It’s been a while since I’ve listened to these, but I just felt like it today.

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Holiday Saturday

My wife is on three weeks leave from work, beginning today. She kicked it off by doing a bunch of sewing for the dog bandanas she’s started making. I asked the market organisers for one of the markets I do if I can take some of her bandanas to sell along with my photography, and they said that would be fine. So next time I’m there we’ll see if we can sell some of them.

I worked on Irregular Webcomic! strips today – starting to write a new batch of comics. I want to get this batch completed before we go on a short road trip in just over a week. We’re planning to drive up the coast and spend a few days away with Scully. We found a nice hotel that allows dogs in some of the rooms, so that should be cool.

I went out with Scully to the fish & chip shop for lunch today. We went out to my favourite local lookout spot to eat and watch the view.

And that’s about the whole day.

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Multitasking Friday

So many things:

  • Took Scully for a long walk this morning to distract her from the fact that my wife was going to work without her. She gets upset if my wife leaves home and leaves her behind – but is okay if I take her out for a walk, and get back home and my wife isn’t here.
  • A bit later I took Scully to doggie daycare, which was the reason why my wife didn’t take her to work like usual.
  • Got home and started working on some comics.
  • Realised I was supposed to do the grocery shopping today! Raced off to the supermarket.
  • Had some sushi for lunch. Since I was out at the shops at lunch time now.
  • Worked some more on comics.
  • Went to pick up Scully from daycare.
  • Went out for dinner to the local pizza place with wife and Scully
  • Now doing inter-calary fortnightly games night online with the guys. We’re playing Draftosaurus.

New content today:

Run, Forrest, Run!

I went running today for the first time since Monday last week (10 days ago). I intended to do a run earlier than this, but circumstances conspired to keep me busy during the cool mornings. It was a warm sunny morning today, and I felt out of practice and like I was going very slowly. I was prepared for a bed time…

But I was surprised when I finished the 5 kilometres and found my time to be 27:58, which is my best time on this particular route. So that was pretty good!

More comic writing work today. I need to get ahead in the buffering because my wife and I have a short road trip holiday planned in a couple of weeks.

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Voting and baking

Today was the second Ethics class of the year, and the first proper topic after last week’s introductory lesson. The topic is voting, and we started with a discussion of two students who wanted to be elected to the Student Representative Council at their school. One wants to tackle several thought-out issues, while the other just wants some cricket nets installed in the playground so he and his friends can play cricket – probably to the detriment of everyone else who will have less playground space. The first fears the second is more popular and so might win the election.

The discussion tackled the questions of whether it’s okay to vote for someone just because you like them, rather than thinking about their policies, and whether everybody should be allowed to vote, even if they don’t care about the issues. We had a lively discussion, with the kids bringing up various points, such as criminals being allowed to vote. It was really good, and again after last week I was pleased to see that this group is so much better behaved than a few of the kids I had last year.

At the end of the class, as they were leaving, I overhead one of the girls say to another, “That was the best Ethics class ever! Usually they’re really boring.” So that was pretty satisfying! I’m really looking forward to this year of classes with this group.

For dinner tonight I made a special fun dish: miso baked cauliflower.

Miso cauliflower bomb

The basic baked cauliflower is pretty straightforward. The real pizzazz comes form the garnish. Cashew honey cream and pomegranate:

Miso cauliflower bomb

Toasted sesame and sunflower seeds:

Miso cauliflower bomb

Chopped green chili and mint leaves:

Miso cauliflower bomb

The cauliflower cost I think $1.69. The garnish ingredients were over $10. But delicious!

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