Tech panic!

I woke up this morning, got out of bed, grabbed my bowl of muesli and yoghurt, and sat down to check my emails and stuff from overnight.

When the computer screen came on, there was a system dialogue. It said the most recent backup attempt had failed. And…

… that the most recent available backup was from some date in 2018.

Now, I’m no expert in how Apple’s Time Machine backups work, but that seemed somewhat sub-optimal. I didn’t have time to do much about it, as I had to get ready and head to school to teach my weekly Ethics class. So I set it to try and do another backup while I was out, and headed off.

I taught my class, and popped into the supermarket to buy a few things we’d run out of, and came home, to find the new backup had also failed. A quick discussion with some of my more tech-savvy friends confirmed what I suspected – it was time to get a new backup drive. I ordered one online, for pickup, not delivery, so I could get it today. It was ready to pick up pretty quickly, and I caught a train a few suburbs over to get it.

While I was out, I decided to grab some lunch, and had some tonkotsu ramen at a place in the shopping centre. It was okay, but I’ve had better. I picked up my new hard drive, and then since there’s a game shop there I popped into have a quick look at the games. They had copies of the new D&D book: Van Richten’s Guide to Ravenloft. I had a quick flip through and it looked like the sort of thing I’d like to read through fully and mine for ideas, so I bought a copy, with the limited edition alternative art cover. When 5th Edition first came out, I bought every book as it was released, but now I’m being more selective, as I don’t really have much use for some of the books they’ve been releasing lately (e.g. Candlekeep Mysteries, Eberron).

When I got home I plugged in the new drive, formatted it, set it as the new Time Machine backup drive, and started a full backup. Now, seven hours later, it’s still going, although it should finish in less than another hour. And then I can breathe easy again…

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The day passed too quickly…

Somehow today just got away from me. I woke up early, before my wife had to get up to get ready for work, and was up earlier than usual. But I think I didn’t sleep well because I felt a bit lethargic. I did the grocery shopping a bit later than usual, after realising I was wasting time doing nothing.

And then I’m not really sure what happened. The day just went and next thing I knew I was picking up Scully from my wife’s work. When I got home, I had my online ethics class.

As mentioned yesterday it was about “Trusting experts”. I started with a story about three kids discussing a movie with aliens in it. One wondered if aliens had actually visited Earth, one was sure they had because thousands of people say they’ve seen them, while the third said that scientists say there’s no evidence of aliens visiting Earth. Then we had a discussion over who people should believe – and why. We had a few other stories of people having to decide whether to trust experts or not, and raised more questions about the topic. It was a good discussion with the students, and they both said they enjoyed it at the end of the lesson.

This evening I went out for Thai food with my wife and Scully. I had some chilli basil crispy fried barramundi, which was very nice.

And tonight is virtual board games night. We’re playing online right now as I type. We just finished a couple of games of 7 Wonders, and are now starting Welcome To….

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Hosting board games night

Late update for Friday, as I was hosting our fortnightly board games night last night, and didn’t have time to write up this entry.

I spent most of the day running chores. I did the weekly grocery shop, and then I had to go out again twice more, once to get some yummy Italian baked goods for dessert, and once to pick up Scully from doggie day care and also buy some beers to share with the guys. In between I did a thorough vacuum cleaning and dusting of the house and then tidying up various clutter to make space for us to sit around and play games. And then just before everyone arrived I had a shower and cleaned the bathroom.

There were seven of us for games. Four of us started a game of Azul before the others arrived, and once they had arrived they played Abandon All Artichokes until we’d finished. After those, we all played another section of our ongoing game of Legacy of Dragonholt. And finally, we resplit into two groups, three people playing Lost Ruins of Arnak, and the other four playing Parks.

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Quick Friday fill-in

I didn’t have time to post on Friday evening as I went through a string of other stuff to do. I had my online ethics class at 4pm, after which I made sourdough and spent time kneading and getting it ready for baking (which I’ll be doing in the morning after letting it rise overnight). Straight after that I went out with my wife and Scully to our favourite local pizza place for dinner.

When we got home, virtual games night was well underway, and the guys had just finished playing a game, so I leapt straight in to a new game of Nidavellir. It’s an interesting bidding game with some cool mechanics – you’re bidding coins to recruit dwarves to your army, and score points for various combinations of dwarves. You can also increase the values of your coins through various means to improve your bidding in later rounds.

After that we played Gartic Phone, which is a web implementation of Telestrations, essentially a cross between Telephone and Pictionary.

Then we played a couple of games of good old 7 Wonders. And ended with a couple of rounds of a Discord implementation of Scattergories.

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Late Friday games night update

On Friday I was very busy! I did the grocery shopping first thing, then I had a doctor’s appointment to get a flu shot before winter sets in. This was slightly complicated by the fact that my doctor is a couple of train stations away, and they’re doing some major construction work at my nearest station, necessitating a long pedestrian detour to reach the station from my place. On the way back I considered just walking all the way home, which takes about half an hour. But I decided it’d be quicker to get the train again—forgetting about the detour—and then I just missed a train and had a ten minute wait for the next one… basically it ended up taking just as long overall.

I had to work on my lesson plan for the second Outschool ethics class, which I had at 4pm. And in the middle of it I had to go pick up Scully from my wife’s work and bring her home. Then to ensure that Scully didn’t want to go out for a toilet or a walk during the ethics class Zoom meeting, I took her out to the park at 3pm and gave her a run around to tire her out. This was tiring work for me, because she’s a fairly reluctant ball chaser, and does it in a leisurely fashion. The best way to get her to run is to play chase with her, and run around after her myself. So I did a bunch of short sprints, wearing myself out in the process.

But it worked – I got her to do a toilet after the running and then we came back inside and Scully flopped into her dog bed and stayed there throughout the entire ethics class. The topic for the day was “generalisation”, including jumping to conclusions, and touching a little on prejudice. The main questions raised were when is generalising valid or invalid, and what caveats do we need to take when generalising from our own experiences? It was a really good discussion, and at the end the two students both said that they’d “loved” the class. So think both of them will continue with weekly lessons for a while, which is good.

In the evening it was games night. We had an attendance of only four due to people having various other engagements. We played Extraordinary Adventures: Pirates!, then Istanbul, and then had a big game of Apples to Apples, which caused several hilarious moments.

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Wingspan night

Late Friday update, because last night was fortnightly board games night!

To warm up while waiting for latecomers to arrive, we played a new game: Abandon All Artichokes. It’s a quick and light deck-building game, like Dominion on whatever the opposite of steroids is. You start with a deck of 10 artichoke cards, and you draw from a choice of other vegetables which have various ways to modify your deck, either by adding more vegetables or composting artichokes (removing them from your deck). At the end of every turn you discard your hand and draw 5 new cards from your deck (shuffling your discard pile if you need more cards to draw). As soon as you draw 5 non-artichokes, you win! I was primed to win on my next turn, but the guy ahead of me in the turn order got there first, alas. So I wuz robbed!

After this, we launched into our ongoing game of Legacy of Dragonholt (described earlier here and a little bit here and here). Here’s a shot of the game in action:

Legacy of Dragonholt

There’s not actually a lot to show. The map of the village of Dragonholt is at the top. My character sheet is at the bottom. The only mechanically relevant things are the list of Skills, the Stamina score, and the Items. All of the character personality and background stuff I made up to give me some idea how to roleplay my character.

In this episode we explored the village a bit more, reconnected two old lovers, and explored a creepy crypt just outside the edge of town, where we encountered some scary monsters and prevailed by the skin of our teeth to retrieve what we hope is a significant item. We’re now back at the village and taking a break until next time we play.

Following this we broke into two groups and I joined the group playing Wingspan. This is early in the game, with my board on the bottom right:

Wingspan board game

Later on I’d assembled a good collection of birds (and we’d eaten more of the chocolate):

Wingspan board game

At the end of the game, I managed to win with a score of 93 points, over the second place of 87 points. So I was pretty happy with that!

Earlier in the day… I mostly spent it running errands and doing housework. I had a morning tea at a cafe near the school where I teach Ethics, to meet our new Ethics Coordinator who will be taking over from the outgoing one. After that I did the weekly grocery shop, and then when I got home I did a round of vacuum cleaning, folding laundry, cleaning the shower and bathroom, and then a long overdue washing of the car. There was pretty much no time for anything else.

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Games Night: Istanbul and Mysterium

Late Friday post because last night was Games Night. I arrived last this time, and everyone else was in the middle of a game of Starbase Jeff. I played this game a lot back when it was newer and really like it – it’s very strategic. But while the others finished their game, I did some Italian lessons on my iPad.

Then we got stuck into a new game (for us, but released in 2015), Istanbul.

Istanbul

In this game you lay out a randomised board made of 16 large tiles, representing the bazaar district of old Istanbul. Your goal is to be the first to purchase 5 gemstones. To do this, you need to move around the market, visiting various tiles. Each tile allows you to do a specific action, ranging from collecting goods (jewellery, fabric, spices, and fruit), collecting small amounts of money, selling goods to get larger amounts of money, using money to buy gemstones. Some tiles do other things to make all of this easier: the Wainwright allows you to buy larger wheelbarrows to carry your goods around in, the two mosques let you pick up small tiles that give you bonus actions to do more things, the Caravansery lets you draw special action cards which give you a one-off bonus action.

Istanbul

The thing that ties it all together and makes it tricky is how you move around the board. You have a large counter representing your agent, and a stack of four smaller counters as your assistants. You start in a stacked group at the Fountain. You can move up to 2 tiles, and the whole stack moves as one. To perform the action on the tile you land one, you have to remove one assistant from the stack and leave them there. So as you travel around the board on your turns, you leave a trail of assistants behind. If you land on a tile that already has one of your assistants on it, you pick them back up into your stack to perform the tile’s action. And you need to do this, because if you run out of assistants, then you don’t get to perform the action on a tile you land on, which is a wasted turn. So you’re constantly having to plan ahead, then backtrack or do little loops around the board to pick up your assistants again.

There are a few other details that add strategy and some more things you can do, but that’s the gist of the game. It was a lot of fun, and ended fairly tightly, with two people achieving the five gems and the game being decided on a tie-breaker.

After that we played Mysterium. We’ve played this several times. One player is a ghost and trying to give the other payers clues about who murdered them, so they can solve the mystery. But the ghost is very restricted, and can only give clues by handing the players cards which contain cryptic images of dream-like scenes. The players have to interpret what the ghost meant by them – and it’s very easy to go astray because each card contains many items on it.

I’ve never played this game as the ghost before, so I was keen to give it a try. It’s very challenging, but in the end I managed to clue the others to the correct conclusion, so we shared a victory.

Mysterium

In this photo, for example, I used the card with deep sea diver and Anubis statues to clue the racing car driver (top left on the screen) – because the wheel with spokes evoked the image of the spoked wheels on the driver’s car.

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Writer’s block

This morning I did the weekly grocery shop. Normally it’s on Friday, but I moved it up a day because we were out of milk, and decided I may as well buy everything rather than just go to the supermarket for a carton of milk.

Much of the rest of the day I worked on Darths & Droids writing, but it wasn’t as productive as I hoped. I got completely stuck on coming up with a joke for one strip, and stared at it for a couple of hours without any progress. That’s just how it goes sometimes.

My wife is back to working in the office full time, which meant today I had to go in and pick up Scully at lunch time and bring her home for the afternoon. I took her out to the dog park later in the afternoon for a bit of a run around. It’s getting very pleasant in the late afternoon down by the waterside now, as the sun is going down earlier due to the end of daylight saving, and the progression of autumn. The “Gobi Desert” part of the regular walk we do with our dogs isn’t nearly as bad as in the middle of summer.

One productive thing I did was actually while reading reddit, I stumbled across this post about how to reward player creativity in a roleplaying game. The response mentioning Old School Hack (a free RPG game system) struck me as brilliant. Putting it into my own words:

Establish a pool of “Awesome points” (or some other cool name), initially with some number (1.5× the number of players if following Old School Hack’s suggestion). Allow the players to award points to other players for good/creative character roleplaying. Players who have been awarded points may spend them for some game benefit (a reroll or dice bonus, or whatever works in your game system). The GM should add an extra point to the pool whenever they (a) introduce a plot complication, (b) acknowledge that a character has done something disadvantageous due to a character flaw.

This encourages players to roleplay creatively and cleverly, and also to bring their character flaws into play. I’ve made a note of it in my general notes file for RPG game mechanic ideas.

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Good Friday… was good

Good Friday is a public holiday in Australia, second only to Christmas Day in everything being closed for business. A few cafes and restaurants are open, but basically all retail stores and other businesses are closed. So my wife had a day off work, and we slept in very late this morning. She spent much of the day sewing her dog bandanas. I did some catching up on various small tasks that I needed to get done – tax accounting and answering emails and so on.

I also worked on a travel diary for my recent road trip to Port Macquarie a couple of weeks ago. I expanded the posts I made here and inserted many more photos. I haven’t done a proper travel diary for a couple of years due to COVID restrictions on travel, so it was good to do one. It’s now complete and viewable here.

Tonight was the inter-fortnightly virtual games night between face-to-face games nights. Normally we have a turnout of 6 or 7 people, but tonight most people were either doing family things or were away on vacation with their families for the Easter weekend. So I played a couple of games with one friend, and we called it a night to go do our own things. We played Parks on Tabletop Simulator, followed by CuBirds on Board Game Arena. I won both games, which was good!

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Parks and Recreation

A late daily update, because last night was fortnightly games night. We’re well and truly back to in-person board games with COVID restrictions pretty much entirely lifted here now due to the zero level of transmission.

We played Devil Bunny Needs a Ham as a light starter while waiting for everyone to arrive. Then we moved into a game of Parks, a new game which the owner was very keen to play. This was followed by the next chapter of Legacy of Dragonholt, the choose-your-own-adventure-ish roleplaying style game we started a fortnight ago. And after that we ended with a few rounds of No Thanks.

Parks was really interesting and fun. The theme is visiting the various National Parks of the USA, and each one is represented by a card with absolutely gorgeous artwork. I am seriously tempted to buy this game just because of the art. As the owner explained the rules to the rest of us:

We each have two hikers. They move along this randomly configured track – each turn you can move one of them as many spaces as you like, but they have to land on an unoccupied space. Unless you use your campfire, in which case you can land on an occupied space, but your campfire goes out and can’t be used again. Each space gives you one or more resources of various types: suns, water, forests, mountains, or animals (he shows us the little wooden tokens representing the resources). Notice the animals tokens are all different animals (he shows us: there’s a moose, a bison, a mountain lion, a bear, etc. The tokens are very nice). The animals are wild. On some of the spaces you get the opportunity to spend your resources to buy equipment, which provides various benefits, and on other spaces you can spend your resources to buy one of the displayed National Park cards, which are worth points. And at the ending space of the movement track you can choose to either buy equipment, a park, or to go first in the next round. We play four rounds and add up our points.

Parks board game

There are a few other details and ways to score points which I’ve omitted for brevity, but they’re not important to understanding the flavour of the game. The important thing is that although you can move your hikers as far as you want, you actually want to move as slowly as possible in order to pick up as many resources as you can, balanced with desiring certain types of resources and wanting to get to that space before anyone else, so you don’t need to spend your one and only campfire. This mechanic is very similar to the movement mechanic used in Tokaido, which is a glorious game.

Parks board game

Anyway, we started playing, and collecting various resources, and buying the National Parks. Three parks are displayed for purchase and replenished as people buy them. We noticed they required various amounts of sunshine, water, forests, or mountains to buy, but after a few more parks were revealed, I said, “Hmm, none of the parks so far require animals.”

The owner said, “No, the animals are wild.”

I said, “Yeah, we know they’re wild, you told us… but why aren’t there any on the parks cards?”

He said, “They’re wild. You can use them as any resource.”

And everybody else around the table simultaneously went, “Oohhhhhh!!! You meant they’re wild!!”

Followed by a hubbub of hilarity in which we all said things like, “Yeah, we remember you told us they were wild and we just thought sure, they’re wild animals, obviously, duh…”

After we’d all stopped laughing for five minutes we resumed playing. It was great.

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