Theros is epic

19 December, 2013

353/365 Epic Magic gameI played the most epic game of Magic: The Gathering of my life today. We are playing a draft tournament with the latest set, Theros, which is based on Greek mythology. One of the design goals for the set ( as explained by Mark Rosewater in one of his excellent game design articles) was to capture the feel of epic conflicts between mighty heroes and powerful monsters. I think they succeeded.

The draft has seven players, and we play a full round-robin of 3-game matches, scoring one point per game win (we play the full 3 games, even if one player is up 2-0 after 2 games). Currently three of us are tied on 11 points, with two others on 10 points. Only a few games are left to play, and it’s possible for all 5 of us to end on 11 points. Prior to today, I had two games to play, and so the most opportunities to break away from the pack.

I began my second last game of the tournament against Loki, who I had beaten in our first game. He tossed out a few cheap creatures early on and attacked until I was down to 13 life, at which point I had accumulated enough land to play some slightly larger creatures and shut down his attack. I had a Nessian Asp in hand, and had drawn a Fleecemane Lion, which is a potential game winner once it activates its Monstrous ability. But before I played the Lion Loki put out a Triad of Fates, which was capable of removing the Lion before it could become Monstrous. So I bided my time and hoped to draw enough land to put it into play and make it Monstrous on the same turn, thus activating its Hexproof and Indestructible abilities and making it safe.

I also had out Triton, Fortune Hunter, and was targeting it with stuff to draw extra cards as often as I could. Unfortunately, as well as the Triad, Loki played a Fabled Hero, and buffed it up with auras, creating a large double striking creature, as well as a regenerating creature and one or two other small creatures. I also had a few other creatures. The result was a massive stand-off, with neither of us able to attack effectively, and if we did we would leave a hole in our own defences, so we played several turns in a row with no attacks.

I played Spear of Heliod, giving all my creatures +1/+1, and giving me a weapon to destroy any creature of Loki’s that managed to do damage to me, making it even less likely that he would want to attack me. I drew what I thought would break the game open, Medomai the Ageless. Loki had no flying blockers, so I attacked with Medomai the next turn and gained an extra turn…. but with the extra turn I had nothing effective to do, so simply untapped and drew a card, then passed the turn to Loki. By this time he had put a Triad of Fates counter on Medomai, and then exiled it, allowing me to draw two more cards, but removing the threat.

His Fabled Hero has grown quite large by now, being 6/6 double strike, almost enough to kill me in a single unblocked attack. What’s worse, it was enchanted with Erebos’s Emissary, allowing it to get +2/+2 every time Loki discarded a creature from his hand, so I couldn’t afford to let it go unblocked. Fortunately, I had more than enough blockers to deal with it, and the Spear of Heliod meant that if he did damage me without killing me I could destroy the Hero, so he didn’t attack. At some point I had enough mana spare to make my Nessian Asp Monstrous, making it 9/10 with the Spear bonus, which just increased the stand-off to truly epic proportions. Loki used his Triad of Fates on his own smaller creatures a few times to draw more cards, but I was drawing faster thanks to several spell effects combined with the Triton.

I got out a Prescient Chimera and managed to get Loki down to 13 life also before he exiled it with his Triad. At this point I started to think the game might possibly go down to who ran out of cards first, as neither of us looked like making a combat breakthrough. But I knew I had an Aqueous Form in my deck, so I was burning through it as fast as I could to find it. That would make my Lion or Asp unblockable and be able to kill Loki within two turns. I didn’t know at this stage, but Loki informed me afterwards, that he was trying to draw cards as fast as he could too, seeking a card that would break the deadlock from his side.

I cast Hopeful Eidolon, bestowing it on my Triton, triggering another card draw for myself and hoping the turn the Triton into a 4/4 creature with Lifelink. Gaining 4 life whenever it did damage would have been very helpful, and (in hindsight) probably would have won the game for me, but unfortunately for me Loki had an Annul in his hand and countered the spell, putting the Eidolon straight into my graveyard, meaning its life gain ability was out of my reach. A turn or two later Loki cast a Nimbus Naiad, bestowing it on his Fabled Hero. This would make the Hero 11/11 flying, double strike, which was enough to kill my Nessian Asp – the only large creature I had that could block flyers (it has Reach). Fortunately I also had an Annul, and sent the Naiad straight to the graveyard.

We stalled for a few more turns. Loki bestowed another Nimbus Naiad on his Fabled Hero, and this time I had no Annul to counter it. I was in trouble – it was 11/11 flying double strike, big enough to kill my Nessian Asp without dying. Without an answer I would be dead in probably 2 more turns. On my turn I drew Sea God’s Revenge. This was a card that could not only save me from the Fabled Hero, it could win the game for me that turn! By removing three of Loki’s creatures, I would leave him with not enough blockers to stop a fatal attack from all my creatures. I cast it, targeting his Triad, his Fabled Hero, and another smaller creature. But Loki had a Gods Willing, and cast it to give his Fabled Hero protection from blue, making it an invalid target for the Sea God’s Revenge. However, this had the side effect of also making it an invalid target for the Nimbus Naiad, and it fell off, becoming a creature (after a rapid check of the rulings to see if it actually became a creature or went straight to the graveyard as a result of falling off due to colour protection effect) and leaving the Hero as 9/9 double strike, no longer with flying – making it again easy for me to block if it attacked. This gave Loki two more blockers than I had reckoned when I cast the Revenge, so I could no longer attack for the kill. Attacking would have left me vulnerable to a potentially game-losing counter-attack, so I declined to attack. And so the game continued.

Loki recast the Triad soon after, but kept the other small creature in his hand. He used the Triad again to exile another of his small and unnecessary creatures (his large ones were holding down the fort and making it impossible for me to attack him usefully) to draw two more cards. Eventually, with my library down to just 6 cards, I drew the Aqueous Form I had been waiting for. My Asp was not big enough to kill Loki in a single blow, so I placed it on the Fleecemane Lion, lest Loki destroy the Asp before it could finish the job. The Lion was much, much harder to deal with. (Loki informed me after the game that I had made a very good decision here, because he had in his hand Voyage’s End, which returns a target creature to its owner’s hand – it would return the Asp to my hand and the Aqueous Form would have been destroyed. If I’d enchanted the Asp, I would have lost the game because of that decision.) I attacked, and got Loki to within a single strike of my now unblockable Lion. I would win on my next turn. Loki had no responses that could deal with it.

He took his turn, drew his card, hoping it would be something that could get hi out of this desperate situation. It was Thassa’s Bounty. He could draw three more cards! The other effect of the spell was to mill three cards off my library into my graveyard, leaving me with just three cards in my library.

(Aside: If Thassa’s Bounty had let you target any player with the “draw 3 cards” effect, Loki could have targeted me, forcing me to draw three cards and leaving my library empty, which would make me lose the game at the start of my next turn! Mark Rosewater has argued in his game design columns that card drawing effects nowadays tend very strongly to just say “draw cards” rather than “target player draws cards”, because you virtually never want to target anyone but yourself, and the extra complexity of allowing you to target an opponent isn’t worth it for the ridiculously rare occasions when you’d actually want to do it. That game design decision basically lost Loki the chance to win the game right there and then.)

One of the cards Loki drew into was Prowler’s Helm. He cast it, and equipped it onto his Fabled Hero, making it unblockable, since I had no Walls. It was 9/9 double strike, and I was on 13 life. I was dead.

But then I remembered the Spear of Heliod! After the first strike damage of 9 was assigned to me, I could activate the Spear to destroy the creature that had damaged me, the Fabled Hero, before it could deal the extra 9 points of regular damage! I would survive the turn, then hit Loki with my unblockable Lion for the win!

But Loki saw this. He discarded a creature from his hand to activate the Erebos’s Emissary (the very creature I had made him return to his hand several turns earlier with Sea God’s Revenge! If I hadn’t done that, he would not have been able to make this play) giving the Hero +2/+2, making it 11/11. If he could just discard another creature, he could make it 13/13, and kill me with the first strike damage alone, before the Spear could kill the Hero. But he had no other creature in his hand of three cards! But then he saw that he had that Voyage’s End. “Return target creature to its owner’s hand.” This spell is almost always used to remove an opponent’s creature temporarily. But he cast it on one of his own creatures (using the last two mana he had available – he had tapped most of his land already casting the other spells to get him to this point), returned the creature to his hand, then discarded it to activate Erebos’s Emissary again, giving the Hero another +2/+2, making it 13/13… enough to kill me with first striking damage.

Loki has exhausted his entire set of resources – all his mana, all his card drawing effects, every useful card in his hand – to get to this point where he had an unblockable creature exactly large enough to kill me in one blow, immediately before that strike gave me the opportunity to kill it with one of my open threats on the table. If anything had gone wrong, if I had any response whatsoever that could deal with this creature, prevent a single point of damage, or gain me just one point of life, I would have survived, and then swung back with my massive unblockable Lion for the win. But I had exhausted my deck and my hand.

So I lost the game. I would have won on my very next turn, with just 2 cards left in my library… but Loki’s amazing last turn spun the whole game on its head and pulled out an incredible win. We both agreed (along with Steven who was watching the final stages of the game) that it was the most epic game of Magic ever played. It was like a wrestling match, in which both wrestlers are flexing and bulging muscles, looking for any vulnerability or moment of weakness, probing for that single slip that they can exploit to full advantage, but every time something appeared to give, the other person propped it up again, reinforcing the unbreakable resolve. Several times not just once, twice, three times, but many times, we played spells that seemed destined to crack the standoff and provide a winning advantage, and every time the opponent had an answer that rose to the occasions and reset the deadlock at an even mightier level of power.

In the end it took a truly epic turn to combine the effects of four separate cards to construct a winning scenario for Loki, in the face of losing the very next turn. The whole game felt like an altered state of awareness in which it was just us locked in this gargantuan tussle. I never at any stage felt confident that I would win, but likewise never felt like I was doomed to lose or even battling uphill. It was an irresistible force meeting an immovable object.

Loki and I are now locked at one game each in our match of three. It is possible that whoever wins that game will win the entire tournament. It should be a suitable finale for a fantastic tournament.

Band Practice

18 December, 2013

I was at my last drum lesson for the year last night, and I mentioned that I was trying to get the guys together for some more band practice over the Christmas/New Year period. In a year and a half we’ve so far only managed to actually get together as a group and play songs twice, which is pretty miserable – though understandable given most of them are busy parents with young kids and so on.

My teacher suggested that I could try joining the music school’s adult band program. They actually have two different programs: they match you up with other people who play different instruments according to your tastes in music, then they either give you a set list of about ten songs to learn, or they let you pick your own songs. You attend a roughly 2-hour practice session at the school once a week for some number of weeks, which is attended by a teacher who helps everyone with the songs. And then at the end they book you into a pub to play an actual gig!

My teacher said at the stage I am at with my drumming, I am definitely ready for this, and it will improve my drumming enormously. He says I really need to start playing with other people to develop that part of my experience. I’m going to consider it for a while and try to get my friends organised enough to do some more regular practice together. If that turns out to be too difficult, then I may go for the music school program…

Stay tuned.

North Sydney walking project

1 December, 2013

North Sydney walksI mentioned in this post back in June that my wife and I were doing a walking project: walking the full length of every street and walking path in the North Sydney council area. The area is roughly 4km by 4km, so that’s a fair bit of walking. Every trip has to start and end at our home as well – no driving to and from places on the other side of the area to walk there.

We started this project in (I think) March of 2011. I thought at the time we might be able to finish it within a year. But it turned out to take more than two and a half years.

Today we finished the last few streets remaining. Whew! This map shows everywhere we have walked, marked in orange. (I may have missed a few small details – it was very fiddly marking these off in Photoshop.)

It feels good to complete such an ambitious and long-running project. We’ve thought about starting a new one… walking every street and path in the Sydney City council area. For that one we’ll probably have to allow ourselves to catch a train or bus to and from the walking locations.

The Penny Drops

19 November, 2013

I was sitting at lunch with my group of friends at work, talking about various nerdy stuff as we are wont to do. There’s no doubt that we are a group of nerds, in the modern non-pejorative sense of “people who enjoy certain types of intellectual recreational activities”. We play regular Magic: The Gathering tournaments, we play Dungeons & Dragons and other roleplaying games, we play the latest European style board games, we run a popular Internet puzzle competition, we collectively write a webcomic based on the concept of Star Wars as a roleplaying game.

We share lots of interests in common and have incredibly nerdy conversations about them. But on this day I was struck by the fact that I didn’t follow what anyone else was talking about. They were discussing some sort of special mode in some computer game, which I only learnt right near the end of the conversation was actually Diablo. Throughout the whole conversation I just sat silently, not understanding most of what was being said.

I remarked that, even though we are all clearly nerds, there are still some significant differences between us. I, for example, don’t play video/computer games. I just don’t. I used to, as a kid – I had an Atari 2600 console and spent hours absorbed in playing various classic games like Pac-Man, Missile Command, Pitfall, and so on. A bit later I played an awful lot of Tetris, and really enjoyed SimCity. But… I haven’t really played any game more modern than SimCity. I’ve had a few brief goes at these newfangled first-person perspective games like Doom, but I just couldn’t get into them. And the video games of today are essentially a complete mystery to me.

So in a conversation about video games, I have nothing to add. I made a comment to this effect, pointing out how video games were one “nerd” thing that I just didn’t do. Knowing how none of these friends are really into sport of any sort (while I am), I commented that given the choice I would much rather sit down and watch a game of football than play a video game. They said, “What sort of football?” I replied, “Well, any, really.”

Then I said, “You know how on The Big Bang Theory the guys are all nerds and they all basically enjoy doing the same stuff? They all like comic books, they all play video games. That’s not a realistic portrayal of nerd culture. There’s variation. Not all nerds like all nerdy things. They should have someone in their group who doesn’t like video games.”

“Like Penny,” one of my friends said.

“Oh my god,” said another, “You’re the Penny of our group!”

Ravenloft: Sessions 2 and 3

16 November, 2013

291/365: Ravenloft session 2Last night we played the third session of our Ravenloft adventure using the classic 1st edition Advanced Dungeons & Dragons rules that the adventure was written for. I intended to update after the second session as well, but I’ll now have to combine them here.

When we left our brave band, they had just sustained serious injuries from an encounter with 4 baby dragons, in the entrance hall of Castle Ravenloft. They decided to beat a retreat to recover and returned to the village of Barovia, in the valley below the castle. They spent the night keeping watch shifts in the Burgomaster’s house. A pack of wolves attacked around midnight, clawing at the walls and doors of the house, but the heroes fought them off. Rested in the morning, Olaf used his healing spells to effect a partial recovery of everyone to near full strength. They set out again to the castle with Ireena.

This time they made better progress, exploring several of the upper floors of the castle. They encountered a few other creatures to battle, but emerged victorious with few injuries. In a decrepit dining room they found the dried remains of a wedding cake, with the figure of the groom missing from next to the bride. In another room was a painting of a woman who looked exactly like Ireena, but the painting was obviously centuries old. They found a holy medallion of platinum, and then came across a partially crazed accountant, held prisoner by Count Strahd for as long as he could remember. With some careful negotiation, they persuaded him to reveal the location of Strahd’s treasure hoard, in exchange for part of the treasure and freeing him from the castle. The heroes loaded up with treasure and returned to the village again before dark.

They visited the priest in the old church, who identified the platinum holy symbol as a missing relic of good from the distant past of Castle Ravenloft. They helped the villagers fortify the town in preparation for any attack in the night. Again the Burgomaster’s house was assaulted by wolves, accompanied by bats, and a distant sound like laughter echoing through the night. But they held out, and returned to the castle again at dawn.

Exploring the upper floors further, they found Getruda, the missing daughter of the distraught Mary in the village, and Ireena immediately took her back to the village, while the heroes explored a bit more. They began climbing levels up the towers and emerged into a room with three black cats, which attacked them. After dispatching these, they found the adjoining room contained a table full of mystical and alchemical ingredients. Then in the next room they were assaulted by a coven of evil witches! This fight took some time, with the witches casting spells to hamper the heroes, but eventually they prevailed. Looking around the room after the fight revealed a spellbook on a table.

Up to this point, the players had been careful to search everything for traps and detect evil with Volrak’s paladin ability, almost to the point of paranoia. Someone had commented on the fact that they went through this checking for traps and evil routine everywhere, and Puegom’s player said, “of course, as soon as we don’t do it, that’s when the thing will be trapped.” So, upon spying a spellbook owned by a coven of dark witches in a vampire’s castle, what’s the first thing Puegom does? Picks it up without checking for traps or evil. He took 3d10 damage, reducing him to -5 hit points and unconsciousness. The others immediately forced a couple of healing potions down his throat, to stave off death.

319/365: Ravenloft 3And that was the end of session 2. Session 3 picked up with the heroes in a bit of a pickle – Puegom their wizard barely conscious on just 3 hit points. They debated whether to retreat from the castle or explore a bit more first, as they had some time left before nightfall. They decided to keep Puegom away from anything dangerous and press on for a while. They also burnt the spellbook while Puegom was too delirious to protest.

They continued up the towers, pushed by Madam Eva’s fortune reading that said that “the object of their quest” was in a place of dizzying heights. They reached the rain-exposed roof of one tower and faced a railing-less bridge across to the adjacent tower. They tied a rope to Westhorn and had him walk across the bridge first as he was the lightest. He failed a Dex roll and fell over on the wet stone, but fortunately didn’t fall. After tying the rope off, everyone else made it across.

This tower proved a bit dangerous, shaking and rumbling as if in an earthquake, and swinging at them with wall-mounted halberds! (This precipitated a discussion on the pronunciation of “halberd” when I announced what they were facing, as I said it with a silent “l”, which everyone else thought was weird, but were not confident enough to contradict me on. This morning I got an email from a player who had checked and found that every source he could find says the “l” is not silent.) With some dexterity rolls to avoid falling down the shaft in the middle of the tower, they managed to break the halberds and destroy the beating heart of the tower, which silenced it.

Making their way to the top of the tower they encountered Count Strahd himself! A great battle ensued, in which the heroes inflicted quite a bit of damage, including Puegom using his wand of lightning, before Strahd turned to mist and fled. After this fight, they explored a little more, finding a long spiral staircase descending deep into the ground below the castle, where they had not been yet. They decided to save this for another day and returned to the village before sunset.

This time, in the Burgomaster’s house, Leaf and Volrak heard a knock at the door around midnight. Leaf asked who it was, and a voice answered “Let me in.” Leaf tried to open the door, but Volrak grappled and stopped him, yelling to wake the others. Leaf had to be tied up to stop him opening the door, while the others shot at wolves outside and the voice vanished with a peal of laughter into the night.

In the morning, half a dozen young men of the village came to join them on their next trip to the castle. Testing their experience, Henri decided to tell them to stay behind and do the important job of guarding the village instead. And so they set out again accompanied by only Ireena. This time they explored more of the ground floor, finding the ancient chapel of Ravenloft, in which Volrak discovered the lost Avinex Regales, the silver holy symbol of his quest. He used it to heal Puegom back to full strength, over Puegom’s protests about being touched with it. Everyone thought it was amusing that Puegom was so keen to pick up an evil spellbook without checking for danger, but wouldn’t let an obviously good holy symbol near him.

They fought some zombie-like creatures with rotting bodies, whose limbs came off when cut and then continued to attack on their own! And then they descended into the dungeons below the castle, encountering various fell creatures and a room that looked suspiciously like a complex trap of some sort, but which didn’t do anything dangerous after they removed two of the doors into the room completely from their hinges. They came across an insane servant who insisted they return to their rooms and shouldn’t be down here where the kitchens are. They explored the kitchen and wine cellar and then decided to check the next level down…

And here is where we stopped for the evening. Session 4 is to be scheduled… probably after Christmas.

Catch up update

13 November, 2013

So yeah, I’ve been neglecting the blog lately.

Since the last spate of updates I’ve visited Brookvale Public School again, this time to talk to the kids there about volcanoes, earthquakes, and plate tectonics. It was another very fun day, with lots of interested kids absorbing what I showed them and asking some interesting questions.

I’ve also run the second session of Ravenloft, which I’d planned to post about soon after it happened, but now the third session is scheduled for this Friday, so I think I’ll just wait and combine the two into one big post.

Drum progress

12 November, 2013

Tonight at my drumming lesson my teacher said, “Okay, it’s time to work on your weaknesses.”

Normally he’s very encouraging and tells me I’m doing great – to the point where I’ve started to take it with a slight grain of salt as I know there are things I need to improve on. So it was quite a change this time.

My weaknesses are practising in time with a metronome, and transitions between grooves and fills, and grooves and other grooves.

I’ve tried practising with a metronome, but I find I just can’t stay in time to the clicks. I can play along with a song and keep perfect time. But when it’s just a metronome I drift all over the place and can’t home in on keeping beat with the clicks. I don’t understand why I find this so difficult – it must be some cognitive thing where I can’t process the solitary clicking noise into my beating time. My teacher suggested I start with a fairly slow beat – something I can easily keep pace with – and just let myself drift around with it, and keep going, not worrying too much about trying to stay on the pulse of the metronome. He thinks after a while I’ll naturally drift into time with it and start keeping an even beat in time with the clicks.

And to practice keeping a groove with fills for whole songs, I am to play along with random songs, and just try to keep the beat for the whole song, throwing in whatever fills I feel like when it feels like the song needs one. Don’t worry about copying the song’s drumming exactly, just do whatever I want as long as I stay in time throughout. That should be fun, at least, not like metronome work!

Outside the game

30 September, 2013

So I was browsing through the Comprehensive Rules for Magic: The Gathering today (as one does). And I noticed this bit in rule 702.72, the rule on the Changeling ability:

702.72a Changeling is a characteristic-defining ability. “Changeling” means “This object is every creature type.” This ability works everywhere, even outside the game.

For those unfamiliar with the game, it’s a card game, with a bunch of cards that represent various fantastical creatures and magical spells and stuff. The creatures have associated with them one or more creature types, for example: goblin, or dragon, or human knight (2 creature types, it’s both a human and a knight). There is a canonical list of the all the different creature types defined in the game. Creatures can also have abilities on them, which do various game-mechanical things.

“Changeling” is an ability. As described by the rule 702.72a, a creature with the Changeling ability has all of the valid creature types in the game. So a creature card with “Changeling” printed on it in its ability box is actually a goblin and a dragon and a human and a knight, and all of the other 220 different creature types currently defined in the game. Well that’s fair enough, this is a fantasy game after all. A creature can be magical and be multiple things at once.

The interesting thing is the sentence in the rule that says: This ability works everywhere, even outside the game.

So, even if you’re not currently playing a game of Magic, and you have a Changeling card sitting in front of you, that card represents a creature that is a dragon and a goblin and a human… etc.

Woodland ChangelingIf you accept this statement at face value, it has some interesting philosophical repercussions. What if you have no interest in Magic as a game, but you like dragons and are interested in collecting cards with pictures of dragons on them – Tarot cards, Yu-Gi-Oh! cards, Magic cards, whatever, as long as they have a picture of a dragon on them. You love dragon artwork.

Then, because of rule 702.72a and the fact that it applies even outside the game, you must want a copy of Woodland Changeling (shown at right). It sure doesn’t look like a piece of artwork depicting a dragon, but it is. You don’t get to say, “No, that’s not a dragon, I don’t want that card.” If you want to collect all cards with artwork of dragons on them, then you must want to collect this card.

Let’s push this even further. Imagine someone has a pathological desire to collect cards with artwork of dragons on them. They don’t play Magic, they have no interest whatsoever in it as a game, but they love the cards with dragons on them. Someone has a rare Changeling card, and they are found murdered in their study and the card stolen. The card collector is caught and put on trial. The entire prosecution case revolves around establishing motive. (Forget means and opportunity.)

Look, the prosecution argues, rule 702.72a clearly states that even outside the game, a Changeling card represents all creature types, and is therefore a dragon. Ergo, the card depicts artwork of a dragon! Motive established!

That’s ridiculous, opines the defence. You cannot seriously argue in a court of law that a game rule establishes the motive of my client to murder someone in order to gain a card for a game he is not even interested in, by establishing that the artwork on the card of a bipedal, wingless, humanoid creature is defined as being artwork depicting a dragon!

The prosecution calls an expert witness, Matt Tabak, Magic: The Gathering rules manager at Wizards of the Coast. He swears under oath that rule 702.72a defines a Changeling to be a dragon, and that this definition applies even outside the game of Magic.

A person’s fate rests on this!

Now, obviously this is an incredibly contrived discussion, but it was all brought about by pondering on the implications of making such a rule. Before anyone makes the point, I’ll acknowledge that the rule is written that way specifically to allow things like building decks of cards with which to play Magic – an activity that falls outside the playing of the game itself. For example, if you want to build a deck with 20 dragons in it, you are allowed to put in 18 actual regular dragons, and a couple of Changelings. That’s allowed, because of the rule.

The thing is, the way they did it has a much, much broader scope than needed for that, if read literally. I’m not really complaining about this, or suggesting that the rule needs to be changed – I’m just making an amusing extrapolation. (i.e. I don’t need people telling me “Get a grip, the rule is only intended to cover deck-building!” – I know that.)

Science in School!

17 September, 2013

Galilean moonsI spent the day today at Brookvale Public School, in northern Sydney. It was a visit as part of the CISRO’s (the Australian government research agency) Scientists in Schools program. Working scientists get teamed up with school teachers and organise various programs together. With my relatively limited time, I found a teacher who was okay with a fairly low-key arrangement, in which I visit the school a few times a year and talk to the kids, showing them some cool science stuff. Today was my first visit!

I put together a slideshow about astronomy, starting with planets and moons, and heading towards stars near the end of what I’d prepared. The teachers set me up in their nice new library, and brought various classes in throughout the day for me to talk to. It started at 9am with the oldest kids in the school, years 5 and 6 (ages 10-11 or so). They were very attentive and well behaved, and were clearly bursting with questions at various stages. I showed them the planets stuff for about 45 minutes, and got on to the very start of the material about stars, showing them how spectral lines let us see what stars are made of, and that our sun is a star. Then we had 15 minutes of questions. Some of the things they asked were very deep and took a bit of explaining to answer!

Next was the year 1 and 2 classes (6-7 years old). This was slightly trickier, because I had to adjust my vocabulary more to fit their comprehension. Also, this school has a lot of kids from recently immigrated families, and who are learning English as their second language. After an hour with them, it was recess time! I haven’t had recess for years!

Answering questionsThe next session was with years 3 and 4, and then after them was kindergarten! These sessions were a bit shorter, about 45 minutes each. I think that was enough for the little ones – they were a lot more excitable and broke into chatter a few times. I was glad the teachers were there to calm them down! For the year 3 and 4s, I did a straight 45 minutes of presenting slides and talking about them, with no room for questions. This was because they had a second session with me after lunch, entirely for questions, because they are currently doing a science project on space. I took a well-earned breather at lunch, and then it was a full hour of answering questions from these excited kids.

The slides I showed were mostly images of planets and moons, both from telescopes and also various space probes. I also showed them some of the scientists who discovered various things. I included plenty of females: Annie Cannon, Linda Morabito, Carolyn Porco – in fact I mentioned more female scientists than males – to make sure the kids got the chance to see that girls can be scientists.

The questions were widely varied. One boy had obviously been reading up on things, because he asked me about the metal snow on Venus(!). One of the kindergarten kids had the cutest question, when I mentioned that Mars was a bit like a desert here on Earth, with no trees and no water, and she asked if it had camels. It was a little exhausting, having to talk and think on my feet for a full day with a bunch of excitable kids, but it was a fantastic experience. I’m planning on another visit to the school later this year. I don’t know what I’ll talk about then – I need to work that out with the teachers. But I’m sure it’ll be fun!

Ravenloft: Session 1

31 August, 2013

242/365 Dungeons & Dragons: RavenloftLast night we began the long-planned classic original Ravenloft adventure for Advanced Dungeons & Dragons (1st ed). (This post contains some spoilers for the adventure, but if you comment, please do not add spoilers for anything my players have not seen yet!)

To recap and expand on the characters mentioned in the previous post, the party consisted of:

  • Westhorn, a dwarven fighter. A blacksmith’s son, he was press-ganged into a local human warlord’s service, there falling in with the similarly unwilling Puegom to plan and execute an escape. From their the pair journeyed to a city to seek their fortunes, and met up with the others of their current group.
  • Volrak, a human paladin. A child of the barbaric mountain tribes, he left in distaste at their petty feuding and worked as a sword-for-hire before finding his calling in the paladin order. He seeks the Avinex Regales, a powerful icon of Good, lost centuries ago somewhere in the current region.
  • Leaf, a half-elven ranger. Found abandoned by his parents, presumably because of his half-blood heritage, Leaf was raised by the elves. He seeks his parents, and has developed a strong sense of responsibility for children in need of help.
  • Henri leMarche, a dwarven thief. A bombastic dwarf with a penchant for regaling all within hearing range with Munchhausen-esque stories of his past exploits as a Titan, a cursed frog familiar of the famous bog-witch who ascended to godhood, and various other.
  • Puegom, a gnomish magic-user. Fled from his home village after an embarrassing situation which won’t be dwelt on, he book-learned a few minor spells before being captured by the same warlord as Westhorn. After their escape he apprenticed to a wizard in the city, before departing to join the adventuring party with Westhorn.
  • Olaf Northling, a human cleric of Njordr, god of the sea. A skilled fisherman, he turned to the spiritual life after becoming fascinated by his village priest’s stories of Njordr. He left his home with youthful wanderlust and fell in with the present band, but is starting to feel his age and yearns to return home and settle down.

The adventure began in a tavern in a small town they were passing through, with the delivery of a mysterious letter by a gypsy. Answering the call for help in the letter, they journeyed along the Svalich Road to the bleak town of Barovia, which is surrounded by an unearthly fog. They spent a couple of days getting their bearings in the town and meeting various people, including Ismark and Ireena, the son and adopted daughter respectively of the Burgomaster, dead some two weeks.

Everyone else in the village was too scared to help Ismark bury his father, so our heroes assisted with a burial of the decaying body. They also paid a visit to Mary, a distraught woman pining for her teenage daughter, who went missing a week ago. They assisted the priest of the shattered church to reinforce and strengthen the church building – help needed because, as they discovered on their first night, wolves habitually entered the village at night and attempted to gain entry into any building not suitably fortified. Ismark and Ireena spoke of other horrors – missing villagers returning as walking corpses to terrorise the living. Ireena was also suffering a wound, an unnatural bleeding from her neck, visited upon her during a night some days ago, despite her sleeping in a barred room with boarded up window. She spoke in hushed tones of the “Devil” looming over the village, a Devil known by the name of “vampyr”.

The heroes determined that the probable cause of all this misery lay hidden in the dark castle looming over the village from the thousand-foot high cliffs to the north-west. They set out early the next morning, with Ireena, who was determined to accompany them and proudly showed off her sword skills. Taking the road, they reached a fork, and chose the path leading to a gypsy camp by the river. Here they encountered the cackling mad Madam Eva in her colourful tent, who seemed to know more about the heroes than she should have. She read their fortune with the cards, telling of both great evil in the castle, and also icons of hope that may help to defeat the “Devil”.

Continuing to the castle, the heroes entered the courtyard across a decrepit drawbridge, and then into the keep building within, which looked bright and inviting. They made it through three rooms of the entry halls and into a dining room where they caught sight of their adversary, playing a pipe organ. He invited them to dine and drink, but then vanished – an illusion! The candles blew out and the doors all slammed shut! Racing back out to check their escape route, they were ambushed by the 4 small dragon statues in the entry hall, turned to real dragons! After a hard fought battle they defeated the tiny dragons, but sustained some considerable wounds. They are now considering their position… to be continued next session.

Some game mechanical notes: Firstly, the card reading sequence is presented in the module with normal playing cards, but I did a mapping to Tarot cards and ran it with the players actually shuffling and dealing out Tarot cards. It made it a lot more atmospheric, especially with the cackling Madam Eva interpreting the omens on the cards.

Secondly, even baby dragons are a nasty, nasty challenge, especially for the opening combat of an adventure! Despite having only a small number of hit points, they have an insanely good armour class, make attack rolls as 9 hit dice monsters, and do an enormous amount of damage. So they were very hard to hit, while hitting back effectively for devastating damage. I begin to wonder if setting the character levels at the very top end of the suggested range for the adventure will be enough!

The next session is yet to be scheduled – it will probably be at least a few weeks away. Given how tricky it is to get us all together on the same day, I’m cautiously hoping to complete the adventure by Christmas.