Comics catch-up Friday/Saturday

Friday night was online games night with my friends, so I didn’t have time to write a blog post. We played a new game: Heckin’ Hounds. It took a bit of grappling with the rules (which were not laid out very well – “a triumph of flavour over substance,” as one of my friends put it) to understand what was going on. It’s a very weird trick-taking card game, which feels like the designer basically took the idea of a trick-taking game and decided to do everything the opposite way for the heck of it (no pun intended). There’s no following suits, there’s a pseudo-trump suit mechanism which doesn’t actually affect the ranking of the suits, there’s a bidding mechanism which accumulates between hands (so if you bid high one one hand, you can make up for it by bidding low on the next hand), and you don’t even get to look at your own hand! Instead you get to see everyone else’s hand of cards, but when it comes time for you to play a card on a trick, you’re basically picking partially at random from your own hand with limited knowledge.

It sounds and is very strange, but somehow it comes together and was fairly playable, although I’m not sure how often we’ll want to return to it. We played a few of our regular games too.

On Friday and also today I worked mostly on getting ahead with comic production, both Irregular Webcomic! and Darths & Droids. I also did some more work on the secret project today. This is a project that will come to fruition some time in the next few months, so you will see it before too long.

My wife and I took Scully on a long walk today – the first one for a while. We walked down to the ferry wharf, via the coastal bushwalk track, which is a nice walk. The day was very pleasant, with fluffy white clouds and blue sky, not too warm, not too cool. This in-between seasons weather is really very nice, when it’s not raining. The track was a bit muddy from the recent rain though.

New content yesterday:

New content today:

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