Double gaming: Root and D&D

No update on Friday because it was face-to-face board gaming night with my friends. I had four ethics classes, leading into departing to drive over to my friend’s place for the gaming. I was keen to try Root with more players, and with one of the regulars sidelined due to potential whooping cough exposure, I surveyed the likely attendees and found we had 4, the perfect number of players.

Then, a few minutes before I left, another friend said he was going to come too. So now we had 5, which wouldn’t work (without adding one of the optional expansions that allow more players, which I didn’t want to do as I haven’t read any of the rules of those yet). And then when I arrived, that last guy was just getting out of his car too. It turned out he brought a copy of Root as well! He said he’d bought it a while ago and had also been looking for a chance to play it with others.

We toyed with the idea of splitting into groups of 3 and 2 and playing two games, but I was the only one who knew all the rules. The guy who brought his own copy of the game said he’d be happy to watch and learn while the other four of us played a game, so that’s what we ended up doing. Our host made home-made pizzas for dinner and then we played.

The Cats raced to an early lead, as it seems they are wont to do. I was playing the Vagabond for the first time, after just having read its rules the day before. So I didn’t have a good grasp on my strategy, and I was helping the others with their moves to remind them of things they could do. The Eyrie crept up on the Cats and got to a point where they would have won the very next turn, but the rest of us managed to get them to go into Turmoil and the Eyrie lost 5 points, keeping them short of victory. Still, they would almost certainly win next turn. And then the Woodland Alliance stepped up. The player made some moves, said he couldn’t do much else, and then questioned what he could possibly craft from the cards in his hand. It turned out he had Sympathy in three mouse clearings, and had a “Favour of the Mice” card, which requires three mice to craft… and it removes all enemy pieces from all mouse clearings! This destroyed some 6 buildings, giving him 6 points, and victory in the game!

We finished the night with a game of For Sale, so the observer could play a game of 5 with us.

In other news, we had some work done in our garage on Friday. It’s in the basement of the apartment block, which is lit in the common areas, but the inside of our car space was very dark. Every time I wanted to go in there and store stuff or find stuff, I had to use a torch to see anything. It was really annoying. But a while back I noticed one of the other car spaces seemed to have a nice new light inside, motion controlled. So I wrote to the strata administrator and asked if we could have one of those installed as well, and they said yes. We have to pay a small installation cost, but the power comes from the communal fund. I was happy to pay the installation, and the work was done on Friday. So now we have a wonderful new light in our car space, and it’s great!

Saturday, I got up early and went straight for a 5k run, because my wife was taking Scully for a walk before heading out to the gym for a new dance class a bit later in the morning. I had my run completed and done my stretches before 08:00.

I used the rest of the morning for housework, cleaning the bathroom and shower, and then got stuck into prep work for tonight’s Dungeons & Dragons game at the local science shop. I had a one-shot dungeon to run, and wanted to make a bunch of pregenerated 3rd level characters. Last time I had 2nd level, so I just boosted their level by 1. Last time I’d printed out blank character sheets and written everything by hand. Of course some sheets ended up with player notes and doodles all over the, so I couldn’t really reuse those.

I thought I’d save myself some time in the long term by making Photoshop files of character sheets, with different layers representing the same character at different levels, so I can just switch them on and off and print out a version at any of a number of different levels, ready for play. It took me a bit of time to do this.

And then when I printed them I ran into a weird and annoying quirk of Photoshop. It saves the “number of copies” to print as part of the document. You save a new copy of the file to work on, do stuff, print it…. and it remembered that last time I printed 6 copies of the blank character sheet, so now I’d accidentally queued up to print 6 copies of each character when I only wanted 1 copy of each. I had to go into the print queue and delete all the jobs when I noticed (after 18 sheets came out of the printer).

The game went fairly well, with 4 players. But some of them were young and had to leave early, so we finished well before the shop closing time of 10pm, and didn’t get through as much of the dungeon as I hoped. Nevertheless, I shortcutted to the climax and they got to meet the God of Swords and ended up getting a super cool magical sword… with a horrible curse. And that was a suitable end to the evening.

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New content today:

Asking Why?

I did the first three classes on the new “Why?” topic this evening. They went well, but I think it’s a bit of a brain-bender for some of the kids. It’s clear some of these concepts are things they’ve really never thought about or considered before. I had mostly kids on the high end of my age range tonight. I may need to simplify things a bit when I have classes with kids on the low age end.

Today I played another solo game of Root, with the same three factions as yesterday. This time I made sure to harry the Eyrie a bit more, with both the Cats and the Woodland Alliance, and that prevented the birds from winning, allowing the Cats to claim victory. The Alliance did a bit worse than yesterday, but I think I’m starting to get the hang of their tactics.

Root game

Not much else today. I took Scully on a long walk past the harbour shore in the morning. I made red curry broccoli and carrot with rice for dinner. Oh, I got some rye flour for sourdough – I ran out ages ago and haven’t done a rye loaf for a long time. I’m baking one right now as I type.

New content today:

A solo game of Root

It rained heavily overnight and cooled things down so today was much more pleasant than the past couple of days, although still a bit humid. I managed to go for a 5k run in the evening after my wife got home.

In the morning I worked on my ethics class material for this week, finishing off the lesson plan for the “Why?” topic.

And in the afternoon I played a game of Root. I’ve been keen to try it with three factions as I continue learning the game, so I decided to do a solo game where I play the Marquisate de Cat, the Eyrie Dynasties, and the Woodland Alliance, trying to compartmentalise my brain so I can play all three in sequence. I took photos of the game at setup, and then after each round of one turn for each faction.

Game of Root

I’ve marked the Cat movements in orange, Eyrie in blue, and I’ve added green circles to show clearings with sympathy for the Woodland Alliance. THere was some very interesting back and forth, and the game ended very tight, with the Eyrie winning, but both the Alliance and the Cats poised to reach the required 30 points on their next turns. In hindsight I think I played the Cats a bit too passive and they should have attacked more. And the Eyrie managed to make it to the end without suffering Turmoil at all, probably because the Cats and Alliance were busy antagonising each other and neither made much effort to check the growth of the Eyrie.

It was pretty fun doing this! I’m inclined to try it again, although it would be great to get this to one of our in-person board game nights and get a proper competitive game with my friends.

New content today:

Double games days

Friday was online games night with friends and I didn’t have time to write a blog post because it was a busy day.

First thing in the morning was grocery pickup and shopping. I order online, but always select my own fruit and vegetables right before picking up all the other ordered stuff. Back home, I’d moved my first ethics class of the day 10 minutes earlier because I had another Zoom meeting starting at the exact finish time, and I needed some slop time in between because the classes always go a little bit over.

Friday: STEM Professionals in Schools teaching

The Zoom meeting was with a teacher at Loreto Kirribilli, a girls’ school not too far from where I live. This is a new school that I’m setting up a partnership with to replace Brookvale Public, where I’d been doing the CSIRO STEM Professionals in Schools program since 2012. It was good there, but (a) it was a long drive to get there, (b) I had to stop visiting the school during COVID, and (c) the contact teacher there since moved to a new school, so I basically lost tough with them. CSIRO contacted me last year to ask my status and I told them that, so they organised a new school for me.

I spoke to the school’s gifted & talented program organiser, who told me about the various programs they have there for out-of-curriculum enrichment and learning. She suggested the best introduction would be to give one of the Learning@Lunchtime talks – these are weekly talks on Fridays at school lunchtime, given by external visitors, on a wide range of topics. They advertise the speaker and topic, and any interested students can turn up and listen to the talk while eating lunch. She said they get any number from 5 to 50 students, depending on the topic (and the weather!). She sent me free dates afterwards and I said I could do one of these talks on 23 February.

After the talk, she said we could have a chat, and introduce me to the school’s science coordinator, to organise an ongoing mentorship of some students. They have external mentors come to the school at intervals convenient for the visitor—anything from weekly to once a year—and meet with a small group of students with an interest in whatever the mentor is an expert in. She said they don’t do it just for STEM topics; they had an executive from Qantas who came in and had “business lunches” with students and they all talked about business stuff. Anyway, she asked what sort of ages I’d like to work with, since they cover the gamut from Kindergarten to Year 12, and I said I’d spent my tie at Brookvale working with K-6 kids, and would like to work with older students so we could do more advanced stuff. She said she might have a small group of Year 10 students who might be suitable. But that will be sorted when we chat after the initial lunchtime talk.

Following this meeting I had lunch and took Scully for a quick walk before getting into three ethics classes in a row in the afternoon. After that my wife and I relaxed by going up to our favourite pizza place for dinner. And then back home afterwards I played online board games with friends.

Friday: Online board games

We played a game of Wingspan, and discovered that it seemed to drag a bit in the online version, because the UI enforced us taking turns sequentially, whereas when we play in person we often start our moves, and say we’re doing stuff that doesn’t interact with anyone else, and the next person can start their move. And manipulating the physical cards and components seems to flow faster than clicking a screen UI. So we were a bit tired of it by the end. But despite thinking I was doing poorly throughout the game, I somehow ended up winning, so it wasn’t a total loss!

After that we played a game of Just One. We use a bot implementation that one of my friends wrote for our Discord server. It has a much wider selection of words to guess than the official version. There was an amusing incident with two of the words.

Briefly, the game involves rounds where one person has to guess a mystery word. The word is revealed to all the other players, and they have to submit a one-word clue – e.g. if the mystery word is “banana” the clues might be “fruit”, “yellow”, “lounge”, etc. Ideally all the clues are different and the guesser has a lot to work with to get the right answer. But if multiple people give the same clue, they are eliminated and the guesser gets fewer clues. it’s cooperative, so we’re all trying to be helpful and give the guesser as many good clues as possible – but the elimination thing means it’s risky to give the most obvious clues in case someone else does the same.

Anyway, one word was “celery”. One person clued “stick” and two of us gave “waldorf”, which was eliminated. So the poor guesser had to guess based on the single clue “stick”, and ended up guessing “carrot”.

Then the next mystery word, chosen at random from a list of hundreds, was “carrot”!! Three of us suppressed laughter and gave clues, while the guesser had no idea what was happening. It turned out two of us clued “stick” (referencing the previous round!) and one clued “root”. So the guesser only got to see the clue “root”. And said, “Haha, wouldn’t it be funny if it was carrot?” And not having anything better to guess, he guessed carrot, and we all burst into laughter as he got it right!

Saturday morning

I slept in a bit, got up, had breakfast, and went for a 5k run. This was my first since Australia Day, eight days ago, as I felt my sore ankle needed a bit more time off. It felt a lot better today, and I clocked 28:14, exactly the same time as that last run. The conditions were a bit warm and humid.

After a shower I had to drive down to the local farmer’s market to pick up a home-made chocolate cake that my wife had bought there at one of the stalls. She’d walked down with Scully and wanted to walk back, but not carrying a cake. The cake was for afternoon tea with some of our friends, the ones who minded Scully the last few times we’ve been overseas. Last time they were in a temporary house while their own one was being renovated, but they moved back in at the end of November, and this was the first time we’ve visited since.

After lunch, we took Scully on a walk, and then drove over to our friends’ place for afternoon tea.

Afternoon tea games

Their updated house looked good! No structural work, but they had a complete kitchen renovation, new carpets, the wooden floorboards in the kitchen and dining rooms had been sanded and polished and looked brand new, new paint throughout, and a bunch of new fittings like built-in wardrobes, insect screens, a new back door with doggy door for their dog, and so on.

We chatted for a bit and had some crackers and cheese, and then we played a couple of games. We started with Taluva, which I don’t think I’ve seen before. It’s a really clever tile-laying game, with tiles consisting of three adjoined hexes in a triangular shape. Each hex contains a volcano or one of a few different types of terrain. One your turn you draw a random tile, lay it on the expanding map, and then place one or more buildings according to some simple rules. The goal is to place more buildings than your opponents, and there’s priority for more difficult buildings, with temples outranking towers, outranking huts. The rules are very simple, but it has a lot of strategy to it and we really enjoyed it. My wife enjoyed it maybe more because she won!

Then we played Love Letter, which I’ve played before but my wife hadn’t. This is a simple game, but unpredictable and sometimes hilarious in the situations that can come up. My friend one this one.

We got back home about 6:30 pm and I made omelettes for dinner with the fresh zucchini flowers that my wife had also bought at this morning’s market. A busy but fun couple of days!

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New content today:

Gaddoc Spaceport – a Scum & Villainy adventure

So last night I ran my first adventure using the Scum & Villainy roleplaying game. I did it at the regular Dungeons & Dragons Saturday night open table event at the local science shop. There’s a regular DM who runs an ongoing D&D 5e campaign most weeks, but this week she wanted a break and I’ve filled in a couple of times before, running one shots using D&D B/X rules. Those have been a great hit. But this time I wanted to try something different and decided to run a Star Wars game using Scum & Villainy.

For the adventure, I adapted this idea for a Blades in the Dark one-shot: Part 1, and Part 2. Scum & Villainy uses the same Forged in the Dark game system as Blades in the Dark, so I figured I could reskin it for Star Wars with minimal work. Rather than Gaddoc Station rail terminus, I made it Gaddoc Spaceport, a secondary spaceport in Coronet City on the industrial planet of Corellia, which handles mainly freight. I was aiming for a vibe similar to the opening scenes of the movie Solo.

Here’s the opening narration I wrote:

You’re a gang of ne’er-do-wells, grown up on the harsh streets of Coronet City on the industrial planet of Corellia. The Empire controls this world and a million others, while a small Rebellion tries to overthrow it. But you don’t care about that. You’re out to make a name for yourselves, and maybe enough cred to get off this dump of a world and see the stars. Lady Proxima, leader of the White Worms gang, has asked you to transport a rare case of Savareen Brandy across Coronet City to the Pyke Syndicate cargo yard at Gaddoc Spaceport. The problem is, she obtained this brandy by stealing it from the Crimson Dawn, and Imperial Stormtroopers are looking for it as well, so this will not be an easy task.

When the game began I had three players, none of whom I’d met before. There was a young couple, man and woman about 20 years old, and a boy maybe 12 years old. The kid and the man had played D&D before, but the woman was new to roleplaying and her boyfriend was keen to introduce her to it. I let them choose pregenerated characters from the Scum & Villainy playbooks, except I excluded the Mystic, and decided basically not to mention any uses for the Attune skill – I didn’t want them using the Force. Given it was skinned as Star Wars, this made more sense than S&V’s default that anyone can tap into The Way. The kid chose a Speaker and the name Kodo Vale, the man a Pilot named Crix Baize, and the woman a Scoundrel named Myria Harend. She was a big Star Wars fan—she was wearing a Death Star T-shirt—and liked the idea of being a Han Solo type. (I supplied them with a list of randomly generated Star Wars-like names to choose from.)

Then I gave them their first choice:

This is a Transport job. Select your Route across the city:
• by the narrow alleyways and side-streets, to keep out of sight (requires pushing the cargo on a hover sled),
• by the canals, waterways, and sewers (using a small motor barge),
• or you can try and disguise yourselves as respectable merchants and take open streets (driving an antigrav truck).

I expected they’d choose one of the first two, opting for stealth, but they surprised me by selecting the last option. I got them to choose their Load values, pointing out that they didn’t need to select explicit equipment and could fill it in later as sort of indeterminate quantum-gear (using the game’s Flashback rule). Then it was time for the Engagement roll to kick off the job. They got 1 die for luck, added one for coming up with some nice plan details in discussion, and +1 for using one of their friends to give them a clear best route across town to the spaceport. Myria rolled the dice and got… two 6s! A critical success on the very first roll!

This meant their job began exceptionally well, having overcome the first obstacle already. I described how they spotted some Crimson Dawn sharpshooters on the roofs overlooking their route, clearly looking for them, but that they’d managed to drive right under their noses in their nondescript truck and get away from them without any problem at all.

Next they rounded a corner and spotted a temporary Imperial checkpoint, set up with troopers inspecting traffic. Being in a controlled position (game mechanically), there was a queue of vehicles and they had time to reverse or turn down another street to avoid the checkpoint, but they decided they didn’t want to risk drawing attention to themselves and waited it out to then try and bluff their way through. This first skill roll (Sway) scored a partial success, so they got through, but a suspicious trooper called in their vehicle registration for a check. I started a 4-segment clock labelled “Imperial alert”, explaining that if it got filled then the troopers would be actively looking for them. This was good because it really set the expectation that they needed to be careful if encountering more troopers.

They also avoided conflict with a pair of thugs tailing them by some fast driving (using Helm), and then found their final path to the spaceport blocked by construction work. This time they used Command to order the workers to clear a way for them by pretending to be delivering urgent medical supplies. By now a fourth player had arrived, the usual DM for the weekly D&D games. She chose to play a Stitch named Jama Vancil, and used her medic garb and supplies to convince the construction workers of their mission and urgency. Again, the roll went well – they’d had no failures so far, but I had their situation at Risky now due to partial successes.

There was another obstacle at the spaceport perimeter. Lady Proxima had given them a security pass, but swiping it resulted in a red light and “fail” bleep. I described a security camera pointed straight at the face of Crix, the driver, and a speaker emitting a voice, “Looks like that’s expired. Do you have any other ID?” They tried to Sway their way through with the same medical emergency story and showing Jama’s actual medical ID. The roll was good, so they got in.

But the Pyke Syndicate cargo yard inside the port was surrounded by customs officials and troopers, apparently doing an inspection for contraband. I’d expected some blaster fighting at some point and thought this would finally be it, but again they tried a fast-talking approach, this time with bribes. They also asked if any of the customs officials had a small medical issue that Jama might be able to deal with, so I rolled a Fortune roll and it came up positive, so I said the captain had a dodgy leg. Jama made a Doctor roll successfully to provide relief, and the captain let them through.

And so they delivered their crate of brandy to the Pyke Syndicate! Now I processed end-of-job payoff, Heat, entanglements, and downtime. Lady Proxima gave them a small crate of valuable Mandalorian iron as payment, plus a portable nanofab that could produce any small tool up to the size of a hamburger or so, in a few minutes. I figured they could use this creatively on the next job. I explained the Downtime options briefly, and they decided to try some healing on Kodo, who’d taken a grazed leg at some point as a partial success consequence (I think at the construction site). They almost rolled good enough to fill his healing clock, but left it at 5/6 completed. Oh well… time for the next job!

This job was based very heavily on Sean Nittner’s Gaddoc Rail score for Blades in the Dark, just reskinned for Star Wars. I introduced the job:

Gaddoc Spaceport is a secondary spaceport in Coronet City, concentrating on freight, but with some passenger capacity. Passengers can be tied up for days in its Imperial immigration offices. Independent trader pilots are detained here while Imperial troopers poke and prod their ships to check for smuggling holds, illegal cargo, and fugitives. Dingy shops hawking local souvenirs to travellers are butted up against foreign quarters offering temporary housing for visitors from other worlds. It is rife with opportunity and peril, often both aboard the same ship. 
Last night the light freight cruiser Ursa Vaga limped into Gaddoc Spaceport on auxiliary engines, its hull plating scorched and sparking with electroplasmic lightning. On it was your mark. Nobody left the freight terminal after it landed. No one has left the terminal since…

Next I asked them questions about the job to set up the details. “Who sent you on this job? Who will you have to answer to if you come back empty handed?” They got to choose between Lady Proxima (the one who gave them the first job), Lom Pyke (head of the Pyke Syndicate, who they delivered the brandy to), or Jabba the Hutt. They chose Jabba!

Next: “Your score is valuable, dangerous, and illegal. What is it especially?” They chase dangerous. I asked them what was so dangerous about it and what did they need to do to keep it contained. They discussed and decided the target was a crate of assassin centipedes, as seen in Star Wars Episode 2: Attack of the Clones. Fatal bites, but they could be controlled by a gas, similar to using smoke on bees. They packed a gas canister for use.

Next: “What do you just know will make this job harder?” They could choose between a trap laid by their enemies, a rogue bounty hunter lurking in the spaceport, or Rebel agents also interested in something on the Ursa Vaga. They chose the last one. And so the job was set up.

Now they had to choose their plan: an open assault on the spaceport, infiltration unseen, bluffing in via deception, or negotiating their way in with bribes/persuasion. They chose infiltration, and came up with a plan to go in via underground maintenance tunnels, disguised as maintenance workers.

After the engagement roll I had them go in via the tunnels. They had to deal with some tunnel space-rat type creatures and get through some obstacles that I used a progress clock to track. The last one was a biometric door scanner. Jama tried to Hack it to get through, rolling a partial success, so I had the consequence be that she left her fingerprints all over it and this could come back to haunt her later. But this filled the progress clock and they emerged inside the spaceport from a maintenance building.

They headed towards the Ursa Vaga, but found it surrounded by a quarantine fence enclosing the ship and three adjacent ships on other pads. Workers in armoured suits were poking crevices of one of the other ships with shock prods. I had in mind a kind of mynock-infestation thing that they were trying to control.

The players figured it was probably safe enough to get into the Ursa Vaga, if only they could get past the quarantine barrier. And here’s where they made the coolest flashback of the game. Jama had a drug-dealer friend who she said had contacts in the spaceport quarantine department. Narrating the flashback, Jama’s player said she’d arranged with her friend to have someone in quarantine primed to help them. I assessed the Stress cost and called for a roll and it was successful, setting them up to have a friendly face in the quarantine crew letting them slip inside the perimeter.

They climbed the cargo ramp of the Ursa Vaga, but right behind them were two thugs, apparently from a rival gang. Their position was controlled at this point, so there was no immediate threat of danger from the thugs, so the crew just decided to ignore them and let them look around the ship independently. The crew searched the cargo holds and found one room with a large cage, with bars bent outwards like something had escaped. In the final hold, they found their target—the crate holding the centipedes—and the giant rancor that had escaped its cage! Having avoided blaster fire the whole adventure so far, I was sure they’d attack the beast at this point. But no! They decided to leg it and let the rancor chase them outside, then duck back around and go back in. Crix with his Pilot speed and daring led the group action and they pulled it off. I described the rancor ripping into the quarantine workers outside, and the crew went back on board the ship to get the centipedes.

They were debating how to get the heavy metal crate, too heavy for them to carry, off the ship. I decided they were taking too long and activated the Rebel agents complication. The Rebels were after holographic data intel on the Empire, and the agents they sent had decided the best way to escape with it was to steal the ship! I described the cargo ramp coming up and the engines warming up for take-off. The crew raced to the bridge to deal with the Rebels…

They decided to appeal to their better natures and just let them off the ship with their cargo before taking off. It was a partial success, so I allowed them to get off with the crate on a hover-dolly. But as the ship took off behind them, the crew now stood on a vacant landing pad, bloody bodies all around, and an angry rancor staring straight at them.

Finally, they drew blasters and opened fire! Their goal was to distract or incapacitate the beast enough that they could scramble past it with their cargo and escape. The roll was another partial success, so they succeeded, but two of them took wounds from the rancor’s claws on the way. The entire ruckus and ship blasting off filled the Imperial alert clock, so now they had stormtroopers racing in to stop them escaping the spaceport. Blaster fire all over the place! Jama Rigged the gas canister with some other medical supplies to create a distracting cloud of covering fog, and they used this to escape while the others returned fire, taking a few blaster wounds along the way.

And so they managed to get away with their precious cargo and deliver it to Jabba’s agents. The crew were all bruised and battered, everyone taking at least one wound, and all of them very close to full Stress tracks. It was really awesome and gave a great feeling over the adventure of things going from smoothly to risky to desperate and them getting away by the skin of their teeth.

We finished up there, and didn’t go through the Downtime activities, but I explained the rules options and that if we were playing a campaign, they’d have to prioritise indulging vice to clear Stress, or healing their wounds, or lying low to reduce their Heat (notoriety with law enforcement), which had accumulated to 7 Heat during the two jobs.

Here are the props we used during the game. I made stand-up name tags for everyone, so we could remember the character (and player) names. I used Lego stormtroopers to represent the crew’s gambits (optional bonus dice for rolls).

Scum & Villainy props

Wow, it was a fantastic adventure that really rolled to an exciting climax. And the Scum & Villainy system was easy enough to explain relevant rules when they came up, and all the players really got into it.

Today I spent some time making comics, and had three ethics classes. I made a sourdough loaf for lunches over the next few days. And that’s about it. I didn’t really go out at all. I would have liked to do a run, but my ankle has gone sore again, so I want to stay off it until it’s better.

New content today:

Running Scum & Villainy

Today I did final prep for the Star Wars Scum & Villainy game that I ran this evening. And then I went up to the science shop to start at 6pm. We had 4 players, a perfect number, 3 of them new to the venue. They all enjoyed the game and I had a great time too. I don’t have time to write much more about it now, but will try to summarise the game tomorrow.

New content today:

Repotting chillis and a new game expansion

This morning I took Scully on a long walk, around down by the harbour shore. The forecast was hot, so I didn’t want to take her out for long at lunch time, and got her walk in early before the roads heated up too much in the sun for her paws. I did a bird count on the walk and recorded 13 species. None of the slightly more interesting water birds like cormorants, herons, or ducks today. A lot of sulphur-crested cockatoos though, screeching loudly – those ones can really make a racket.

When I got home I photographed the remainder of the latest batch of Irregular Webcomic! strips that I started working on last week. Then I turned to making a new Darths & Droids strip.

I also repotted the new chilli plant we bought a few days ago. I had a terracotta pot from the previous good chilli plant – not the scrawny recent one that never produced any chillis. I put the new plant in there to give it more room to grow. Of course this meant spilt soil al over the balcony, so I had to clean that up. I also gave the lime tree a thorough cleaning – the leaves get dirty with dust and grime so I wiped them off with a wet cloth.

This evening I did the first three ethics classes on the topic of Gift Giving. One of the most controversial questions was on regifting. Some kids thought it was fine if you didn’t like a gift to give it away to someone else, or even just throw it away, while others said you had to keep it, but maybe stick it in the back of a cupboard or something.

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New neighbours and old ankles

Friday was board games night at a friend’s place, so no post yesterday. I arrived just in time to join a game of The Guild of Merchant Explorers, which was new to me. It was a fun game of exploring across a personal hex map (each player had an identical map), establishing towns and trying to connect trade routes to earn coins. I liked it, but I ended up significantly behind everyone else, finishing with about 130 coins while all the other three players were within a few coins of each other around 150.

After this we played a game of Mysterium, at the medium difficulty level. I was going really well, guessing my character and location quickly, but I got stuck on the weapon, guessing wrong 3 times and ultimately being the only player not to correctly get all of my information! Being a cooperative game, that meant we all lost, alas.

Then we finished off with a game of Just One, which I’ve played a lot online, but never with the actual boxed game equipment. That went pretty well and we scored a lot of matches.

Another thing that happened is I met one of our new neighbours, who moved in this week. It’s an older couple, retiree age, and they’re from South Africa. I met the woman and she met Scully, and was delighted to meet her. She said that they had a Maltese terrier and a cat, but they are in quarantine after arriving from South Africa and wouldn’t be moving in until February. When they arrive we’ll have to make sure Scully meets the dog and becomes friendly.

Today I slept in a bit and then went for a 5k run in the relative cool of the morning. Unfortunately at one point I had to step off the footpath to go around a clump of pedestrians and I twisted my ankle on the grass. It wasn’t bad at the time and I finished the run, in better time than my last couple of runs. But through the day it’s gotten more sore and swelled up a little bit. I’ve started putting ice on it to reduce the swelling and inflammation. But I doubt I’ll be doing a run tomorrow. I can walk okay, and in fact we did a couple of long walks today with Scully, but I don’t want to risk running on it.

We went over to Naremburn after lunch for a sweet treat from the bakery – I got a cinnamon roll. And then we went out again for dinner, to a seafood restaurant that we really like. I had mahi-mahi, which was really nice.

I spent a few hours today refining an adventure for next Saturday’s Scum & Villainy game that I’ll be running at the local science shop. I’ve found a one-shot adventure outline for Blades in the Dark, and I’m reskinning it from fantasy to science fiction in the Star Wars setting. It’s coming along nicely, and hopefully should be a lot of fun.

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Another humid day, and games night

Today was another very warm and humid day, similar to but not quite as bad as yesterday. It was very cloudy early, keeping all that moisture in. In fact it rained unexpectedly when I went out to pick up the weekly grocery shopping, quite heavily. When the clouds cleared and the sun came out it just got more steamy.

I did another four ethics classes today on the “Future of Sports” topic. Most of the kids are very sceptical of the idea of robots playing sports with or against humans. Even when I’m very careful to specify that the robots have the same skill as a human player, they often bring up the idea that it’s unfair and the robots will have an advantage.

Tonight is games night. It was supposed to be in person at a friend’s place, but the host came down with a bout of gastro and was vomiting, so we converted it into an online event tonight. I’ve had a poor night so far, losing a game of Ticket to Ride and two of Jump Drive. And I’m currently way behind in a game of Heat: Pedal to the Metal.

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A record humid weather day

The main talking point today was how ridiculously humid the weather was. The temperature here in Sydney only got up to 30.8°C, but the humidity was so high all day that it was a major topic of discussion with both my friends and also people in the community. We recorded a dew point temperature of 25.9°C, which set a new record for the highest dew point ever recorded in Sydney. The Bureau of Meteorology tells us that dew points above 24°C are considered “oppressive”.

It sure felt that way. I took Scully out for a leisurely 15 minute walk around the block at 8am, not strenuous in any way – we were in fact dawdling along as you do when your dog is sniffing everything. But by the time we got home I was dripping with sweat and my shirt was saturated. It was similar taking her out for a short walk at lunch time. So I’ve been sitting indoors the rest of the day with the air conditioning on, mainly to take the humidity out of the air, not so much to cool it down.

The cicadas have also been going bananas all day, because apparently they love this sort of hot and sticky tropical weather. This is the loudest summer of cicadas I can remember for several years. We don’t have the Magicicada type of periodical cicadas that North America has, so there isn’t a regular cycle of them. I don’t know what controls the numbers but it varies from year to year in an unpredictable way.

I had five ethics classes today. In between I worked a bit on making a new adventure for Professor Plums, the science shop where I’ve been running Dungeons & Dragons occasionally on Saturday nights. But for something different I’m going to run a science fiction game set in the Star Wars universe. But I’m not going to use any of the Star Wars roleplaying games (I have both the WEG d6 one and Genesys system one) – I’m going to use the rules from Scum & Villainy, a Forged in the Dark game system based on Blades in the Dark. The idea is to give the players, who have pretty much done exclusively D&D 5th Edition, a taste of a different genre and a different game system.

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