Slow Saturday

Housework day! The bathroom is sparkling clean once more, groceries have been shopped, and… I finalised the sale of my old computer to a buyer through a local classifieds website. All very domestic.

In more fun activities, today saw the assembling of tomorrow’s Darths & Droids strip, which was written just last night at Games Night, as reported in my previous post. And I now have RSVPs from everyone I invited to my Very Special Magic: the Gathering Draft event Secret Project that I told you about on Wednesday. Even though I saw some of the guys last night at Games Night, we didn’t talk about it, so I don’t know what sort of thing they’re expecting. But the emailed RSVPs have expressed curiosity and intrigue.

To round out the day, wife, Scully, and myself went out for dinner at a nice restaurant a few suburbs away – from which we’ve just returned home this fine winter evening. It’s always nice to not have to cook! Their dessert menu had a “deconstructed cheesecake” on it, which I had to try because it reminds me of some of the things at mezzacotta CafĂ©. It was delicious, actually.

New content tonight:

Games day

Updating Saturday morning because I was busy Friday night. It was a day dedicated to games!

Andrew C. is an experienced golfer, and a few months ago invited me and another friend to try playing a par 3 “pitch and putt” course. We had no experience hitting a golf ball, and it took us a while to start to get the hang of it, but I managed to hit a few half-decent shots (as well as losing two balls). Yesterday Andrew and I went to try the course again. The 18 holes have par 54. Andrew scored 61, while I managed 92 (better than my first effort). I tied one hole with Andrew, and won two holes. My technique is still terrible, but improving! Here’s a photo of one of my best shots of the day. These are our balls after our tee shots on this hole: mine is nearest the hole, Andrew’s is in the foreground. Unfortunately I didn’t sink the putt for a birdie.

Tee shots

After that we grabbed some lunch at a Japanese place and had a bit of a drive along the beachy coast to head home. All up, a good morning/lunch time. Although it’s still the depths of winter here the day was sunny and warm.

And Friday evening was our fortnightly board games night. We had 5 people, which is a little on the low side, but enough for plenty of games. We started early and had a writing session for Darths & Droids, writing four strips before moving on to the games.

We played a quick game of Ingenious to warm up, then when our host’s daughters arrived home from dance lessons one of them joined us for a game of Junk Art, which was a lot of fun. We liked that one because Steven – who is the most serious game player and strategist and hence who often wins games of strategic skill – needed to use dexterity skills instead, and so most of us beat him!

After the girls went to bed, we started a game of Power Grid, with the Italian map board. I got off to a reasonable start, but by the time we’d estimated the game would finish we were still clearly only about halfway through. It was getting late and I’d promised my wife I’d be home by a certain time, so I had to leave mid-game. The others continued, playing me as a robo-player by making reasonable decisions for me in my absence. And I ended up coming second! So that’s pretty good.

New Friday content:

Winter Sunday

Spent time with the wife and Scully today. We did a 5 km walk around the neighbourhood, passing two dog parks along the way where Scully got to run around and chase a tennis ball. We stopped at a bakery for morning tea, and then walked home via the marina down in the bay.

At the marina

Work-wise, I wrote some scripts for new Irregular Webcomic! strips, tidied up tonight’s new Darths & Droids strip for publication, and worked a bit on the mezzacotta random generators. Andrew Coker, whose original idea led to these random generators, did a lot of coding work today, developing a new generator to produce random art description plaques, like you see in art galleries, that give the title, artist, and a description of the work. It’s not quite ready to show off yet, but if you look at the Github project you can see the code as we commit and push it.

Here are some preview samples of the sort of artwork titles we can generate:

  • Portrait of the artist’s sister-in-law
  • Composition of pentagons and squiggles
  • Self-portrait as Agamemnon
  • The perfection of love in the toe of someone laughing
  • Allegory on the vision of Satyr