I am starting up a new Dungeons & Dragons campaign using the new 5th edition rules. I’m going to run a group of friends through the first published adventure for the new rules – Hoard of the Dragon Queen.
Accordingly, the players need to generate 1st level characters. I’ve decided to use the random method of stat generation, which is rolling 4d6 and adding the best 3 dice together to form six ability scores, followed by the player assigning them to the ability scores any way they want. As a fallback, if the whims of Fate hand a player horrid bad luck and a hand of awful scores, they can choose to take the default score set listed in the book (15, 14, 13, 12, 10, 8) instead of the rolls. I still kind of like the slight uncertainty of randomness, but this method at least removes the chance of being stuck with an unfun set of scores.
Anyway, today several of the players rolled their stats. Mostly they were a decent spread of scores. But one player managed to roll: 12, 12, 12, 11, 12, 12.
Now, adventurers are above average individuals, and the best 3 of 4d6 method is designed to generate above average scores. Average is nominally the result of a straight 3d6, which has an average score of 10.5. So five 12s and an 11 is actually above average in every single ability score.
While the player was lamenting his luck and trying to decide whether or not to fall back to the default score set, another player came up with the following backstory:
You come from a small village. While growing up, you realised that you were naturally better at everything than anyone else in your village! You were stronger, faster, more athletic, healthier, smarter, wiser, and everyone loved you. Any task you tried your hand at, you quickly mastered and could outperform your teacher. So, you decided you were made to be… an adventurer!
And so you left your little village and went out into the world to seek your fortune. You are supremely confident in your skills. After all, you can fight, you can cast spells, you can sneak and pick pockets, you can do healing – all better than anyone in your home village! So when you joined an adventuring band, you decided that any task that came up was your responsibility. Need someone to sneak around and scout the enemy – you! Be in the front row to protect the weaker fighters – you! Parley with hostile humanoids – you! You are keen and bright-eyed, and eager to volunteer for any and every job the adventuring group needs!
We all ended up laughing so much that I think the player is probably going to keep his very slightly above average scores, and turn it into a roleplaying windfall.